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FF02-043C Hurdy
0.50$ AUD(2 Ice, dull): Dull all the Forwards with a cost equal to the number of [Job (Moogle)] you control. -
FF02-043C Hurdy Foil
1.00$ AUD(2 Ice, dull): Dull all the Forwards with a cost equal to the number of [Job (Moogle)] you control. -
FF02-044R Mateus, the Corrupt
0.50$ AUDEX Burst: Opponent puts 1 attacking Forward into the Break Zone. -
FF02-044R Mateus, the Corrupt Foil
1.00$ AUDEX Burst: Opponent puts 1 attacking Forward into the Break Zone. -
FF02-045C Moomba
0.50$ AUDEX Burst: Choose 1 Forward. Deal it damage equal to its power minus 1000. -
FF02-045C Moomba Foil
1.25$ AUDEX Burst: Choose 1 Forward. Deal it damage equal to its power minus 1000. -
FF02-046R Laguna
0.50$ AUDFirst Strike When Laguna attacks, choose 1 dull Forward opponent controls. Freeze it. -
FF02-046R Laguna Foil
1.00$ AUDFirst Strike When Laguna attacks, choose 1 dull Forward opponent controls. Freeze it. -
FF02-047L Rinoa
10.00$ AUDFor each [Category (VIII)] Forward you control other than Rinoa, Rinoa gains +1000 power. When Rinoa is put from the field into the Break Zone, dull all Forwards opponent controls. Wishing Star [S] (1 Ice, dull): Choose 1 Forward and 1 Backup. Dull and... -
FF02-047L Rinoa Foil
25.25$ AUDFor each [Category (VIII)] Forward you control other than Rinoa, Rinoa gains +1000 power. When Rinoa is put from the field into the Break Zone, dull all Forwards opponent controls. Wishing Star [S] (1 Ice, dull): Choose 1 Forward and 1 Backup. Dull and... -
FF02-048R Rinoa
1.25$ AUDWhen Rinoa enters the field, you may search for 1 [Category (VIII)] Forward and add it to your hand. -
FF02-048R Rinoa Foil
7.25$ AUDWhen Rinoa enters the field, you may search for 1 [Category (VIII)] Forward and add it to your hand. -
FF02-049H Asura
2.50$ AUDChoose 1 of the following 3 actions: "Choose up to 2 Forwards. Activate them." "Choose up to 5 Backups. Activate them." "Choose 1 Forward in your Break Zone of cost 2 or less. Add it to your hand." -
FF02-049H Asura Foil
32.25$ AUDChoose 1 of the following 3 actions: "Choose up to 2 Forwards. Activate them." "Choose up to 5 Backups. Activate them." "Choose 1 Forward in your Break Zone of cost 2 or less. Add it to your hand." -
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FF02-051L Vaan
3.00$ AUDWhen Vaan attacks, choose 1 Forward you control. You may return 1 Backup of cost 2 or less you control to its owner's hand. If you do so, activate the Forward. White Whorl [S] (1 Wind): Activate all the Wind characters you control. -
FF02-051L Vaan Foil
5.00$ AUDWhen Vaan attacks, choose 1 Forward you control. You may return 1 Backup of cost 2 or less you control to its owner's hand. If you do so, activate the Forward. White Whorl [S] (1 Wind): Activate all the Wind characters you control. -
FF02-052C Vaan
0.50$ AUDWhen Vaan enters the field or attacks, choose 1 Backup you control. Activate it. -
FF02-052C Vaan Foil
1.00$ AUDWhen Vaan enters the field or attacks, choose 1 Backup you control. Activate it. -
FF02-053H Edge
1.00$ AUDThe [Job (Ninja)] and [Card Name (Ninja)] Forwards other than Edge you control gain +1000 power and First Strike. -
FF02-053H Edge Foil
1.00$ AUDThe [Job (Ninja)] and [Card Name (Ninja)] Forwards other than Edge you control gain +1000 power and First Strike. -
FF02-054R Edge
0.50$ AUDEdge cannot be blocked by a Forward of cost 4 or more. When Edge deals damage to your opponent, activate all the Backups you control. -
FF02-054R Edge Foil
1.00$ AUDEdge cannot be blocked by a Forward of cost 4 or more. When Edge deals damage to your opponent, activate all the Backups you control. -
FF02-055H Kan-E-Senna
1.00$ AUDWhen Kan-E-Senna enters the field, choose 1 Forward of cost 5 or more opponent controls. Break it. -
FF02-055H Kan-E-Senna Foil
1.00$ AUDWhen Kan-E-Senna enters the field, choose 1 Forward of cost 5 or more opponent controls. Break it. -
FF02-056C Ranger
0.50$ AUD(Dull, put Ranger into the Break Zone): Choose 1 Backup of cost 1. Break it. -
FF02-056C Ranger Foil
1.00$ AUD(Dull, put Ranger into the Break Zone): Choose 1 Backup of cost 1. Break it. -
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FF02-058C White Mage
0.50$ AUDWhen White Mage enters the field, choose up to 2 Wind Characters. Activate them. -
FF02-058C White Mage Foil
1.00$ AUDWhen White Mage enters the field, choose up to 2 Wind Characters. Activate them. -
FF02-059C Capricious Thief
0.50$ AUDCapricious Thief cannot be blocked by a Forward of cost 5 or more. Capricious Thief cannot be chosen by your opponent's Summons or abilities during your opponent's turn. -
FF02-059C Capricious Thief Foil
1.00$ AUDCapricious Thief cannot be blocked by a Forward of cost 5 or more. Capricious Thief cannot be chosen by your opponent's Summons or abilities during your opponent's turn. -
FF02-060C Chocobo
0.50$ AUDFirst Strike The Forwards forming a party with Chocobo gain First Strike. -
FF02-060C Chocobo Foil
2.75$ AUDFirst Strike The Forwards forming a party with Chocobo gain First Strike. -
FF02-061C Ninja
0.50$ AUD(2 Wind): If Ninja deals damage to a Forward this turn, double the damage instead. -
FF02-061C Ninja Foil
1.00$ AUD(2 Wind): If Ninja deals damage to a Forward this turn, double the damage instead. -
FF02-062C Nono
0.50$ AUD(2 Wind, dull): Choose as many Forwards as [Job (Moogle)] you control. Activate them. -
FF02-062C Nono Foil
1.25$ AUD(2 Wind, dull): Choose as many Forwards as [Job (Moogle)] you control. Activate them. -
FF02-063R Paine
0.50$ AUDEX Burst: When Paine enters the field, you may search for 1 [Card Name (Yuna)] or 1 [Card Name (Rikku)] and add it to your hand. -
FF02-063R Paine Foil
1.00$ AUDEX Burst: When Paine enters the field, you may search for 1 [Card Name (Yuna)] or 1 [Card Name (Rikku)] and add it to your hand. -
FF02-064H Barbariccia
1.00$ AUDMalestrom [S] (2 Wind, dull): Deal damage to all Forwards opponent controls equal to their own power minus 1000. -
FF02-064H Barbariccia Foil
2.50$ AUDMalestrom [S] (2 Wind, dull): Deal damage to all Forwards opponent controls equal to their own power minus 1000. -
FF02-065L Balthier
3.50$ AUDWhen a Backup you control enters the field, activate Balthier. (Dull): Choose 1 Forward. Deal it 2000 damage. Fires of War [S] (1 Wind): Balthier cannot be chosen by your opponent's Summons or abilities until the end of the turn. Balthier gains First... -
FF02-065L Balthier Foil
5.00$ AUDWhen a Backup you control enters the field, activate Balthier. (Dull): Choose 1 Forward. Deal it 2000 damage. Fires of War [S] (1 Wind): Balthier cannot be chosen by your opponent's Summons or abilities until the end of the turn. Balthier gains First... -
FF02-066R Balthier
0.50$ AUDWhen Balthier enters the field, you may search for 1 [Card Name (Fran)] and add it to your hand. -
FF02-066R Balthier Foil
1.00$ AUDWhen Balthier enters the field, you may search for 1 [Card Name (Fran)] and add it to your hand. -
FF02-067R Penelo
0.50$ AUDIf all the Forwards you control have [Job (Sky Pirate)] or [Job (Pirate)], they gain +1000 power. -
FF02-067R Penelo Foil
1.00$ AUDIf all the Forwards you control have [Job (Sky Pirate)] or [Job (Pirate)], they gain +1000 power. -
FF02-068R Fran
0.50$ AUD(Dull): Choose 1 [Card Name (Balthier)]. It gains +1000 power until the end of the turn. (1 Wind, dull): Choose 1 [Card Name (Balthier)]. It gains Haste until the end of the turn. -
FF02-068R Fran Foil
1.00$ AUD(Dull): Choose 1 [Card Name (Balthier)]. It gains +1000 power until the end of the turn. (1 Wind, dull): Choose 1 [Card Name (Balthier)]. It gains Haste until the end of the turn. -
FF02-069C Fallacious Wanderer
0.50$ AUDWhen Fallacious Wanderer enters the field, choose up to 2 Wind Characters you control. Activate them. -
FF02-069C Fallacious Wanderer Foil
1.00$ AUDWhen Fallacious Wanderer enters the field, choose up to 2 Wind Characters you control. Activate them. -
FF02-070R Shemhazai, the Whisperer
0.50$ AUDEach Forward can only be blocked by a Forward with a cost inferior or equal to its own this turn. -
FF02-070R Shemhazai, the Whisperer Foil
2.50$ AUDEach Forward can only be blocked by a Forward with a cost inferior or equal to its own this turn. -
FF02-071R Rikku
0.75$ AUDEX Burst: When Rikku enters the field, activate all the Forwards you control. -
FF02-071R Rikku Foil
9.00$ AUDEX Burst: When Rikku enters the field, activate all the Forwards you control. -
FF02-072C Reddas
0.50$ AUDReddas must attack at least once per turn if possible. When Reddas attacks, all the other Forwards you control gain +1000 power until the end of the turn. -
FF02-072C Reddas Foil
1.00$ AUDReddas must attack at least once per turn if possible. When Reddas attacks, all the other Forwards you control gain +1000 power until the end of the turn. -
FF02-073C Dark Knight
0.50$ AUDFor each point of damage you have received, Dark Knight gains +1000 power. -
FF02-073C Dark Knight Foil
1.50$ AUDFor each point of damage you have received, Dark Knight gains +1000 power. -
FF02-074C Warrior of Antiquity
0.50$ AUDFor each point of damage you have received, Warrior of Antiquity gains +1000 power. When you have received 6 points of damage or more, put Warrior of Antiquity into the Break Zone. -
FF02-074C Warrior of Antiquity Foil
1.00$ AUDFor each point of damage you have received, Warrior of Antiquity gains +1000 power. When you have received 6 points of damage or more, put Warrior of Antiquity into the Break Zone. -
FF02-075H Ingus
1.00$ AUDWhen Ingus enters the field, you may play a [Job (Standard Unit)] Forward of cost 2 or less from your hand onto the field. -
FF02-075H Ingus Foil
1.00$ AUDWhen Ingus enters the field, you may play a [Job (Standard Unit)] Forward of cost 2 or less from your hand onto the field. -
FF02-076R Vanille
0.50$ AUDWhen Vanille enters the field, you may play 1 Earth Forward of cost 4 or less from your hand onto the field. -
FF02-076R Vanille Foil
1.00$ AUDWhen Vanille enters the field, you may play 1 Earth Forward of cost 4 or less from your hand onto the field. -
FF02-077L Vincent
4.50$ AUDVincent cannot be broken by your opponent's Summons or abilities. Death Penalty [S] (5 CP, dull): Choose any number of Forwards with a combined cost of 7 or less. Break them. -
FF02-077L Vincent Foil
8.75$ AUDVincent cannot be broken by your opponent's Summons or abilities. Death Penalty [S] (5 CP, dull): Choose any number of Forwards with a combined cost of 7 or less. Break them. -
FF02-078R Vincent
0.50$ AUDWhen Vincent attacks or blocks, you may pay 2 CP. If you don't pay 2 CP, Vincent breaks after the attack or the block and doesn't deal any damage. When Vincent attacks or blocks, choose 1 Forward. Deal it 4000 damage. -
FF02-078R Vincent Foil
1.25$ AUDWhen Vincent attacks or blocks, you may pay 2 CP. If you don't pay 2 CP, Vincent breaks after the attack or the block and doesn't deal any damage. When Vincent attacks or blocks, choose 1 Forward. Deal it 4000 damage. -
FF02-079R Ormi
0.50$ AUDThe [Card Name (Logos)] and [Card Name (Leblanc)] you control gain +2000 power. -
FF02-079R Ormi Foil
1.00$ AUDThe [Card Name (Logos)] and [Card Name (Leblanc)] you control gain +2000 power. -
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FF02-080C Carbuncle Foil
1.00$ AUDChoose 1 Summon targeting a Character you control. Cancel its effect. -
FF02-081L Gabranth
3.00$ AUDThe cost required to play Gabranth onto the field is reduced by 1 for each point of damage you have received. If you have received 6 points of damage or more, your Forwards gain Brave. -
FF02-081L Gabranth Foil
5.25$ AUDThe cost required to play Gabranth onto the field is reduced by 1 for each point of damage you have received. If you have received 6 points of damage or more, your Forwards gain Brave. -
FF02-082C Ranger
0.50$ AUD(1 Earth, dull): Choose 1 attacking Earth Forward. It gains +1000 power until the end of the turn. -
FF02-082C Ranger Foil
1.00$ AUD(1 Earth, dull): Choose 1 attacking Earth Forward. It gains +1000 power until the end of the turn. -
FF02-083C Machinist
0.50$ AUD(2 Earth, 2 CP, dull, put Machinist into the Break Zone): Choose 1 dull Forward of cost 4 or less. Break it. -
FF02-083C Machinist Foil
1.00$ AUD(2 Earth, 2 CP, dull, put Machinist into the Break Zone): Choose 1 dull Forward of cost 4 or less. Break it. -
FF02-084R Logos
0.50$ AUDThe [Card Name (Ormi)] and [Card Name (Leblanc)] you control gain +2000 power. -
FF02-084R Logos Foil
1.00$ AUDThe [Card Name (Ormi)] and [Card Name (Leblanc)] you control gain +2000 power. -
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FF02-086C Sorbet
0.50$ AUD(2 Earth, dull): Choose 1 blocking Forward. For each [Job (Moogle)] you control, it gains +1000 power until the end of the turn. -
FF02-086C Sorbet Foil
1.00$ AUD(2 Earth, dull): Choose 1 blocking Forward. For each [Job (Moogle)] you control, it gains +1000 power until the end of the turn. -
FF02-087R Hashmal, Bringer of Order
0.50$ AUDName 1 Job or Element. Until the end of the turn, all Forwards you control gain +1000 power and the named Job or Element. -
FF02-087R Hashmal, Bringer of Order Foil
1.25$ AUDName 1 Job or Element. Until the end of the turn, all Forwards you control gain +1000 power and the named Job or Element. -
FF02-088C Ba'Gamnan
0.50$ AUDBa'Gamnan cannot deal damage to your opponent. Opponent must block Ba'Gamnan if possible. -
FF02-088C Ba'Gamnan Foil
1.00$ AUDBa'Gamnan cannot deal damage to your opponent. Opponent must block Ba'Gamnan if possible. -
FF02-089C Monk
0.50$ AUD(2 Earth, dull, put Monk into the Break Zone): Choose 1 Forward. It gains +3000 power and Brave until the end of the turn. -
FF02-089C Monk Foil
1.25$ AUD(2 Earth, dull, put Monk into the Break Zone): Choose 1 Forward. It gains +3000 power and Brave until the end of the turn. -
FF02-090R Yang
0.50$ AUDFor each [Card Name (Monk)] and [Job (Monk)] other than Yang you control, Yang gains +1000 power. If the power of Yang is 10000 or more, Yang gains Brave. -
FF02-090R Yang Foil
1.00$ AUDFor each [Card Name (Monk)] and [Job (Monk)] other than Yang you control, Yang gains +1000 power. If the power of Yang is 10000 or more, Yang gains Brave. -
FF02-091C Yang
0.50$ AUDIf you control a [Card Name (Monk)] or [Job (Monk)] other than Yang, then Yang gains +2000 power and Brave. -
FF02-091C Yang Foil
1.00$ AUDIf you control a [Card Name (Monk)] or [Job (Monk)] other than Yang, then Yang gains +2000 power and Brave. -
FF02-092C Phantasmal Harlequin
0.50$ AUD(Dull): Choose 1 [Job (Manakin)] you control. It gains +2000 power until the end of the turn. When it is put from the field to the Break Zone this turn, Break all the [Card Name (Phantasmal Harlequin)] you control. -
FF02-092C Phantasmal Harlequin Foil
1.00$ AUD(Dull): Choose 1 [Job (Manakin)] you control. It gains +2000 power until the end of the turn. When it is put from the field to the Break Zone this turn, Break all the [Card Name (Phantasmal Harlequin)] you control.