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FF01-063H Vaan
1.25$ AUDWhen Vaan enters the field, you may play 1 Wind Forward of cost 3 or less from your hand onto the field. When Vaan attacks, choose up to 2 Backups you control. Activate them. -
FF01-063H Vaan Foil
1.75$ AUDWhen Vaan enters the field, you may play 1 Wind Forward of cost 3 or less from your hand onto the field. When Vaan attacks, choose up to 2 Backups you control. Activate them. -
FF01-064R Aerith
1.00$ AUDWhen Aerith enters the field, choose up to 3 Backups you control other than Aerith. Activate them. Planer Protector [S] (Dull): Activate all Forwards you control. They cannot be chosen by Summons or abilities this turn. -
FF01-064R Aerith Foil
15.50$ AUDWhen Aerith enters the field, choose up to 3 Backups you control other than Aerith. Activate them. Planer Protector [S] (Dull): Activate all Forwards you control. They cannot be chosen by Summons or abilities this turn. -
FF01-065C Aerith
0.50$ AUDWhen Aerith enters the field, choose 1 Backup you control other than Aerith. Activate it. -
FF01-065C Aerith Foil
23.25$ AUDWhen Aerith enters the field, choose 1 Backup you control other than Aerith. Activate it. -
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FF01-067R Onion Knight
0.50$ AUDWhen Onion Knight enters the field, choose 1 Backup you control. Activate it. -
FF01-067R Onion Knight Foil
1.00$ AUDWhen Onion Knight enters the field, choose 1 Backup you control. Activate it. -
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FF01-069C Thief
0.50$ AUDWhen Thief enters the field, your opponent puts the top card of his/her deck into the Break Zone. -
FF01-069C Thief Foil
2.00$ AUDWhen Thief enters the field, your opponent puts the top card of his/her deck into the Break Zone. -
FF01-070C Thief
0.50$ AUDWhen Thief enters the field, your opponent puts the top card of his/her deck into the Break Zone. -
FF01-070C Thief Foil
1.00$ AUDWhen Thief enters the field, your opponent puts the top card of his/her deck into the Break Zone. -
FF01-071L Zidane
5.75$ AUDZidane cannot be selected by your opponent's Summons or abilities. Zidane cannot be blocked by a Forward of cost 4 or more. -
FF01-071L Zidane Foil
7.00$ AUDZidane cannot be selected by your opponent's Summons or abilities. Zidane cannot be blocked by a Forward of cost 4 or more. -
FF01-072R Cid Highwind
0.50$ AUDWhen the Forward that took damage from Cid Highwind is put from the field into the Break Zone on the same turn, your opponent puts the top 2 cards of his/her deck into the Break Zone. Highwind [S] (Dull): Your opponent puts the top 2 cards of their deck... -
FF01-072R Cid Highwind Foil
2.75$ AUDWhen the Forward that took damage from Cid Highwind is put from the field into the Break Zone on the same turn, your opponent puts the top 2 cards of his/her deck into the Break Zone. Highwind [S] (Dull): Your opponent puts the top 2 cards of their deck... -
FF01-073C Cid Highwind
0.50$ AUDWhen the Forward that took damage from Cid Highwind is put from the field into the Break Zone on the same turn, your opponent puts the top 2 cards of his/her deck into the Break Zone. -
FF01-073C Cid Highwind Foil
1.50$ AUDWhen the Forward that took damage from Cid Highwind is put from the field into the Break Zone on the same turn, your opponent puts the top 2 cards of his/her deck into the Break Zone. -
FF01-074R Sylph
0.50$ AUDEX Burst: Choose 1 Forward. Activate it. All the Forwards you control gain +1000 power until the end of the turn. -
FF01-074R Sylph Foil
2.00$ AUDEX Burst: Choose 1 Forward. Activate it. All the Forwards you control gain +1000 power until the end of the turn. -
FF01-075C Chocobo
0.75$ AUDHaste When Chocobo forms a party and attacks, Chocobo and all the Forwards forming a party with it gain +3000 power until the end of the turn. -
FF01-075C Chocobo Foil
6.25$ AUDHaste When Chocobo forms a party and attacks, Chocobo and all the Forwards forming a party with it gain +3000 power until the end of the turn. -
FF01-076C Chocobo
0.50$ AUDWhen Chocobo forms a party and attacks, Chocobo and all the Forwards forming a party with it gain +2000 power until the end of the turn. -
FF01-076C Chocobo Foil
4.25$ AUDWhen Chocobo forms a party and attacks, Chocobo and all the Forwards forming a party with it gain +2000 power until the end of the turn. -
FF01-077C Devout
0.50$ AUDWhen Devout enters the field, choose 1 Forward of cost 2 or less from your Break Zone. Play it onto the field. -
FF01-077C Devout Foil
1.00$ AUDWhen Devout enters the field, choose 1 Forward of cost 2 or less from your Break Zone. Play it onto the field. -
FF01-078C Ninja
0.50$ AUD(1 Wind, discard 1 card from your hand): Choose 1 Forward. Deal it 2000 damage. -
FF01-078C Ninja Foil
1.25$ AUD(1 Wind, discard 1 card from your hand): Choose 1 Forward. Deal it 2000 damage. -
FF01-079R Nora
0.50$ AUDEX Burst: When Nora enters the field, you may search for 1 [Card Name (Hope)] and add it to your hand. -
FF01-079R Nora Foil
30.50$ AUDEX Burst: When Nora enters the field, you may search for 1 [Card Name (Hope)] and add it to your hand. -
FF01-080H Bartz
1.75$ AUDEX Burst: When Bartz enters the field, activate all the Wind characters you control. -
FF01-080H Bartz Foil
2.75$ AUDEX Burst: When Bartz enters the field, activate all the Wind characters you control. -
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FF01-082R Hope
0.50$ AUDWhen Hope enters the field, choose 1 Backup you control. Activate it. If you have cast [Card Name (Alexander)] this turn, activate all the Backups you control instead. -
FF01-082R Hope Foil
1.00$ AUDWhen Hope enters the field, choose 1 Backup you control. Activate it. If you have cast [Card Name (Alexander)] this turn, activate all the Backups you control instead. -
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FF01-084H Y'shtola
1.75$ AUD(1 Wind): Choose 1 Forward. Deal it 1000 damage. (Dull): Choose 1 Forward. Deal it 2000 damage. -
FF01-084H Y'shtola Foil
7.75$ AUD(1 Wind): Choose 1 Forward. Deal it 1000 damage. (Dull): Choose 1 Forward. Deal it 2000 damage. -
FF01-085R Yuffie
0.75$ AUDYuffie cannot be blocked by a Forward of cost 4 or more. Bloodfest [S] (Dull): Choose up to 3 Forwards. Divide 6000 damage among them as you like. (Unit must be 1000.) -
FF01-085R Yuffie Foil
4.25$ AUDYuffie cannot be blocked by a Forward of cost 4 or more. Bloodfest [S] (Dull): Choose up to 3 Forwards. Divide 6000 damage among them as you like. (Unit must be 1000.) -
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FF01-088C Archer
0.50$ AUD(2 Wind, dull, put Archer into the Break Zone): Choose 1 Backup of cost 3 or less. Break it. -
FF01-088C Archer Foil
2.00$ AUD(2 Wind, dull, put Archer into the Break Zone): Choose 1 Backup of cost 3 or less. Break it. -
FF01-089H Rikku
4.00$ AUD(1 Wind, dull): Your opponent puts 1 card from the top of his/her deck into the Break Zone. Mug [S] (1 Wind, dull): Your opponent puts the top 2 cards of his/her deck into the Break Zone. You draw 1 card. -
FF01-089H Rikku Foil
11.00$ AUD(1 Wind, dull): Your opponent puts 1 card from the top of his/her deck into the Break Zone. Mug [S] (1 Wind, dull): Your opponent puts the top 2 cards of his/her deck into the Break Zone. You draw 1 card. -
FF01-090R Rikku
0.50$ AUDWhen Rikku enters the field, choose up to 5 Backups you control. Return them to their owners' hand. -
FF01-090R Rikku Foil
9.50$ AUDWhen Rikku enters the field, choose up to 5 Backups you control. Return them to their owners' hand. -
FF01-091R Amodar
0.50$ AUDEX Burst: When Amodar enters the field, you may search for 1 [Card Name (Lightning)] or [Card Name (Snow)] and add it to your hand. -
FF01-091R Amodar Foil
15.50$ AUDEX Burst: When Amodar enters the field, you may search for 1 [Card Name (Lightning)] or [Card Name (Snow)] and add it to your hand. -
FF01-092C Dark Knight
0.50$ AUDFor each point of damage you have received, Dark Knight gains +1000 power. -
FF01-092C Dark Knight Foil
2.00$ AUDFor each point of damage you have received, Dark Knight gains +1000 power. -
FF01-093H Vanille
1.00$ AUDWhen Vanille is put from the field into the Break Zone, search for 1 [Card Name (Hecatoncheir)] and remove it from the game. If you do so, return Vanille onto the field dull. -
FF01-093H Vanille Foil
9.50$ AUDWhen Vanille is put from the field into the Break Zone, search for 1 [Card Name (Hecatoncheir)] and remove it from the game. If you do so, return Vanille onto the field dull. -
FF01-094R Vincent
0.50$ AUDWhen Vincent attacks, Vincent gains First Strike until the end of the turn. Berserk Dance [S] (Dull): Choose 1 Forward. Deal it 6000 damage. -
FF01-094R Vincent Foil
8.25$ AUDWhen Vincent attacks, Vincent gains First Strike until the end of the turn. Berserk Dance [S] (Dull): Choose 1 Forward. Deal it 6000 damage. -
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FF01-096C Mystic
0.50$ AUD(Put 1 Backup into the Break Zone): Mystic gains +3000 power until the end of the turn. -
FF01-096C Mystic Foil
1.00$ AUD(Put 1 Backup into the Break Zone): Mystic gains +3000 power until the end of the turn. -
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FF01-098R Gabranth
0.50$ AUDFor each point of damage you have received, Gabranth gains +1000 power. If you have received 6 points of damage or more, Gabranth gains Brave. -
FF01-098R Gabranth Foil
3.00$ AUDFor each point of damage you have received, Gabranth gains +1000 power. If you have received 6 points of damage or more, Gabranth gains Brave. -
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FF01-100C Black Belt
0.50$ AUD(1 Earth, dull): Choose 1 blocking Forward. It gains +1000 power until the end of the turn. -
FF01-100C Black Belt Foil
1.00$ AUD(1 Earth, dull): Choose 1 blocking Forward. It gains +1000 power until the end of the turn. -
FF01-101R Gippal
0.50$ AUDEX Burst: When Gippal enters the field, all Forwards you control gail +4000 power until the end of the turn. -
FF01-101R Gippal Foil
1.00$ AUDEX Burst: When Gippal enters the field, all Forwards you control gail +4000 power until the end of the turn. -
FF01-102H Khimari
1.00$ AUDRonso Rage [S] (2 Earth): Choose 1 Forward opponent controls. Khimari gains its Special Ability until the end of the turn. You can use that ability without paying any cost but only once. -
FF01-102H Khimari Foil
1.50$ AUDRonso Rage [S] (2 Earth): Choose 1 Forward opponent controls. Khimari gains its Special Ability until the end of the turn. You can use that ability without paying any cost but only once. -
FF01-103C Khimari
0.50$ AUDKhimari gains Elements of all the Characters opponent controls except Light and Dark. -
FF01-103C Khimari Foil
9.25$ AUDKhimari gains Elements of all the Characters opponent controls except Light and Dark. -
FF01-104H Kefka
1.00$ AUD(Dull): Choose 1 Forward you control. It gains +5000 power until the end of the turn. At the end of the turn, break it. -
FF01-104H Kefka Foil
4.75$ AUD(Dull): Choose 1 Forward you control. It gains +5000 power until the end of the turn. At the end of the turn, break it. -
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FF01-106C Golem Foil
4.50$ AUDEX Burst: Choose 1 Forward. It gains +2000 power until the end of the turn. If it is blocking, it gains +4000 power until the end of the turn instead. -
FF01-106C Golem Wave 1
10.00$ AUDEX Burst: Choose 1 Forward. It gains +2000 power until the end of the turn. If it is blocking, it gains +4000 power until the end of the turn instead. -
FF01-106C Golem Wave X
0.50$ AUDEX Burst: Choose 1 Forward. It gains +2000 power until the end of the turn. If it is blocking, it gains +4000 power until the end of the turn instead. -
FF01-107L Shantotto
20.25$ AUDIf Shantotto is on the field, it gains Elements of Fire, Ice, Wind, Earth, Lightning and Water. When Shantotto enters the field, remove all the Forwards from the game. -
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FF01-107L Shantotto Foil
50.50$ AUDIf Shantotto is on the field, it gains Elements of Fire, Ice, Wind, Earth, Lightning and Water. When Shantotto enters the field, remove all the Forwards from the game. -
FF01-108H Cecil
1.00$ AUDWhen you recieve damage, choose 1 Forward opponent controls. You may deal it 5000 damage. -
FF01-108H Cecil Foil
2.50$ AUDWhen you recieve damage, choose 1 Forward opponent controls. You may deal it 5000 damage. -
FF01-109R Serafie
0.50$ AUDEX Burst: When Serafie enters the field, each player selects 1 Forward from his/her Break Zone and adds it to his/her hand. -
FF01-109R Serafie Foil
1.25$ AUDEX Burst: When Serafie enters the field, each player selects 1 Forward from his/her Break Zone and adds it to his/her hand. -