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FF01-161C White Mage Foil
1.50$ AUDWhen White Mage enters the field, choose 1 Forward. Activate it. -
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FF01-163L Tidus
10.00$ AUDFor each Forward other than Tidus you control, Tidus gains +1000 power. Blitz Ace [S] (2 Water): Until the end of the turn Tidus gains Brave. Tidus can attack as many times as your points of damage this turn. -
FF01-163L Tidus Foil
32.00$ AUDFor each Forward other than Tidus you control, Tidus gains +1000 power. Blitz Ace [S] (2 Water): Until the end of the turn Tidus gains Brave. Tidus can attack as many times as your points of damage this turn. -
FF01-164R Tidus
0.50$ AUDWhen Tidus attacks, all the Water Forwards you control gain +1000 power until the end of the turn. -
FF01-164R Tidus Foil
5.00$ AUDWhen Tidus attacks, all the Water Forwards you control gain +1000 power until the end of the turn. -
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FF01-168C Geomancer
0.50$ AUDWhen Geomancer is put from the field into the Break Zone, draw 1 card. -
FF01-168C Geomancer Foil
1.00$ AUDWhen Geomancer is put from the field into the Break Zone, draw 1 card. -
FF01-169C Geomancer
0.50$ AUD(Dull): Look at the top card of your deck. You may place the card at the bottom of your deck. -
FF01-169C Geomancer Foil
1.00$ AUD(Dull): Look at the top card of your deck. You may place the card at the bottom of your deck. -
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FF01-171H Minwu
1.00$ AUDThe Forwards you control don't receive damage that is less than their power. -
FF01-171H Minwu Foil
14.75$ AUDThe Forwards you control don't receive damage that is less than their power. -
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FF01-173C Mime
0.50$ AUDWhen your Attack Phase starts, name 1 Element other than Light and Dark. Until the end of the turn, the Element of Mime becomes the named one. When Mime forms a party and attacks, draw 1 card. -
FF01-173C Mime Foil
1.00$ AUDWhen your Attack Phase starts, name 1 Element other than Light and Dark. Until the end of the turn, the Element of Mime becomes the named one. When Mime forms a party and attacks, draw 1 card. -
FF01-174R Yaag Rosch
8.00$ AUDSummons or abilities of your opponent must choose Yaag Rosch if possible. -
FF01-174R Yaag Rosch Foil
21.50$ AUDSummons or abilities of your opponent must choose Yaag Rosch if possible. -
FF01-175R Yuj
0.50$ AUDWhen Yuj enters the field, draw 1 card and then place 1 card from your hand on the bottom of your deck. -
FF01-175R Yuj Foil
1.00$ AUDWhen Yuj enters the field, draw 1 card and then place 1 card from your hand on the bottom of your deck. -
FF01-176H Yuna
5.00$ AUDEX Burst: When Yuna enters the field, choose 1 Forward. Return it to its owner's hand. When a Character is put from the field into the Break Zone, you may remove it from the game instead. -
FF01-176H Yuna Foil
26.50$ AUDEX Burst: When Yuna enters the field, choose 1 Forward. Return it to its owner's hand. When a Character is put from the field into the Break Zone, you may remove it from the game instead. -
FF01-177R Yuna
0.75$ AUDThe cost required to cast your Water Summons is reduced by 1 (It cannot become 0). -
FF01-177R Yuna Foil
17.50$ AUDThe cost required to cast your Water Summons is reduced by 1 (It cannot become 0). -
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FF01-181H Onion Knight
1.50$ AUDHaste (1 CP, dull, return Onion Knight to its owner's hand): You may play 1 [Card Name (Onion Knight)] from your hand onto the field. You can only use this ability during your turn. -
FF01-181H Onion Knight Foil
4.25$ AUDHaste (1 CP, dull, return Onion Knight to its owner's hand): You may play 1 [Card Name (Onion Knight)] from your hand onto the field. You can only use this ability during your turn. -
FF01-182L Cloud
11.00$ AUDBrave Meteorain [S] (1 CP, dull): Deal 4000 damage to all the Forwards opponent controls. Omnislash [S] (3 CP, dull): Choose 1 Forward. Break it. -
FF01-182L Cloud Foil
92.25$ AUDBrave Meteorain [S] (1 CP, dull): Deal 4000 damage to all the Forwards opponent controls. Omnislash [S] (3 CP, dull): Choose 1 Forward. Break it. -
FF01-183H Cosmos
1.25$ AUDCosmos can be played onto the field even if you control other Light Characters. You can play 2 or more Light Characters onto the field. If Cosmos is on the field, Cosmos can produce CP of any Element. -
FF01-183H Cosmos Foil
30.00$ AUDCosmos can be played onto the field even if you control other Light Characters. You can play 2 or more Light Characters onto the field. If Cosmos is on the field, Cosmos can produce CP of any Element. -
FF01-184H Chaos
1.00$ AUDChaos can be played onto the field even if you control other Dark Characters. You can play 2 or more Dark Characters onto the field. If Chaos is on the field, Chaos can produce CP of any Element. -
FF01-184H Chaos Foil
13.00$ AUDChaos can be played onto the field even if you control other Dark Characters. You can play 2 or more Dark Characters onto the field. If Chaos is on the field, Chaos can produce CP of any Element. -
FF01-185H The Emperor
1.00$ AUDWhen The Emperor is put from the field into the Break Zone, you may search for 1 [Card Name (The Emperor)] and play it onto the field dull. -
FF01-185H The Emperor Foil
2.50$ AUDWhen The Emperor is put from the field into the Break Zone, you may search for 1 [Card Name (The Emperor)] and play it onto the field dull. -
FF01-186L Sephiroth
11.25$ AUDFirst Strike When Sephiroth enters the field, choose 1 Backup. Break it. -
FF01-186L Sephiroth Foil
56.25$ AUDFirst Strike When Sephiroth enters the field, choose 1 Backup. Break it. -
FF01-187S Cloud
0.75$ AUDThe cost required to play Cloud onto the field is reduced by 1 for each [Category (VII)] Forward you control. Each time a Forward you control attacks, it gains +1000 power until the end of the turn. Climhazzard [S] (1 Fire, 1 CP, Dull): Choose 1 Forward... -
FF01-187S Cloud Foil
9.25$ AUDThe cost required to play Cloud onto the field is reduced by 1 for each [Category (VII)] Forward you control. Each time a Forward you control attacks, it gains +1000 power until the end of the turn. Climhazzard [S] (1 Fire, 1 CP, Dull): Choose 1 Forward... -
FF01-188S Zangan
1.25$ AUDEX Burst: When Zangan enters the field, you may search for 1 [Card Name (Tifa)] and add it to your hand. The [Card Name (Tifa)] of cost 4 or less you control gains Haste. -
FF01-188S Zangan Foil
11.75$ AUDEX Burst: When Zangan enters the field, you may search for 1 [Card Name (Tifa)] and add it to your hand. The [Card Name (Tifa)] of cost 4 or less you control gains Haste. -
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FF01-189S Tifa Foil
10.50$ AUDWaterkick [S] (1 Fire): Choose 1 Forward. Dull it and deal it 6000 damage. -
FF01-190S Bahamut Fury
0.75$ AUDEX Burst: Choose 1 Forward. You may discard 1 card from your hand. If you do so, deal it 7000 damage. If not, deal it 5000 damage. -
FF01-190S Bahamut Fury Foil
3.25$ AUDEX Burst: Choose 1 Forward. You may discard 1 card from your hand. If you do so, deal it 7000 damage. If not, deal it 5000 damage. -
FF01-191S Red XIII
0.75$ AUDWhen Red XIII enters the field, choose 1 Forward. It gains +3000 power until the end of the turn. Cosmo Memory [S] (4 Fire, dull): Deal 6000 damage to all the Forwards opponent controls. -
FF01-191S Red XIII Foil
10.50$ AUDWhen Red XIII enters the field, choose 1 Forward. It gains +3000 power until the end of the turn. Cosmo Memory [S] (4 Fire, dull): Deal 6000 damage to all the Forwards opponent controls. -
FF01-192S Cid Raines
0.75$ AUDWhen Cid Raines enters the field, choose 1 dull Forward opponent controls. Deal it 4000 damage. If it is placed from the field in the Break Zone this turn, your opponent discards 1 card from his/her hand. -
FF01-192S Cid Raines Foil
1.00$ AUDWhen Cid Raines enters the field, choose 1 dull Forward opponent controls. Deal it 4000 damage. If it is placed from the field in the Break Zone this turn, your opponent discards 1 card from his/her hand. -
FF01-193S Jihl Nabaat
1.25$ AUDEX Burst: When Jill Nabatt enters the field, freeze up to 2 Forwards. Sadistic Surge [S] (1 Ice, dull): Choose 1 Forward. Dull and freeze it. -
FF01-193S Jihl Nabaat Foil
11.50$ AUDEX Burst: When Jill Nabatt enters the field, freeze up to 2 Forwards. Sadistic Surge [S] (1 Ice, dull): Choose 1 Forward. Dull and freeze it. -
FF01-194S Snow
0.75$ AUDWhen Snow blocks, choose 1 Forward. Dull it. Vendetta [S] (1 Ice): Until the end of the turn, Snow gains +2000 power and First Strike. You can only use this ability while Snow is blocking. -
FF01-194S Snow Foil
1.75$ AUDWhen Snow blocks, choose 1 Forward. Dull it. Vendetta [S] (1 Ice): Until the end of the turn, Snow gains +2000 power and First Strike. You can only use this ability while Snow is blocking. -
FF01-195S Serah
1.00$ AUDWhen Serah enters the field, your opponent discards 1 card from his/her hand. -
FF01-195S Serah Foil
6.25$ AUDWhen Serah enters the field, your opponent discards 1 card from his/her hand. -
FF01-196S Mog (XIII-2)
0.75$ AUDWhen Mog (XIII-2) enters the field, you may search for 1 [Category (XIII)] Forward and add it to your hand. -
FF01-196S Mog (XIII-2) Foil
7.25$ AUDWhen Mog (XIII-2) enters the field, you may search for 1 [Category (XIII)] Forward and add it to your hand. -
FF01-197S Brother
0.75$ AUDWhen Brother enters the field, you may search for 1 [Category (X)] Forward and add it to your hand. -
FF01-197S Brother Foil
11.00$ AUDWhen Brother enters the field, you may search for 1 [Category (X)] Forward and add it to your hand. -
FF01-198S Valefor
3.00$ AUDEX Burst: Deal 3000 damage to all the Forwards opponent controls. If you control [Card Name (Yuna)], activate all the Backups you control. -
FF01-198S Valefor Foil
14.25$ AUDEX Burst: Deal 3000 damage to all the Forwards opponent controls. If you control [Card Name (Yuna)], activate all the Backups you control. -
FF01-199S Paine
0.75$ AUDWhen Paine enters the field and you control [Card Name (Yuna)], draw 1 card. When Paine enters the field and you control [Card Name (Rikku)], choose up to 3 supporters you control. Activate them. -
FF01-199S Paine Foil
8.25$ AUDWhen Paine enters the field and you control [Card Name (Yuna)], draw 1 card. When Paine enters the field and you control [Card Name (Rikku)], choose up to 3 supporters you control. Activate them. -
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FF01-200S Baralai Foil
3.25$ AUD(Dull, put Baralai into the Break Zone): Choose 1 Forward. Activate it. -
FF01-201S Rikku
0.75$ AUDIf you control [Card Name (Yuna)], Rikku gains +2000 power and cannot be chosen by Summons. If you control [Card Name (Paine)], Rikku gains +2000 power and cannot be chosen by abilities. -
FF01-201S Rikku Foil
18.50$ AUDIf you control [Card Name (Yuna)], Rikku gains +2000 power and cannot be chosen by Summons. If you control [Card Name (Paine)], Rikku gains +2000 power and cannot be chosen by abilities. -
FF01-202S Vincent
0.75$ AUDWhen Vincent attacks, Vincent gains First Strike until the end of the turn. -
FF01-202S Vincent Foil
5.50$ AUDWhen Vincent attacks, Vincent gains First Strike until the end of the turn. -
FF01-203S Wedge
0.75$ AUDWhen Wedge enters the field, you may search for 1 [Card Name (Biggs)] and add it to your hand. -
FF01-203S Wedge Foil
1.00$ AUDWhen Wedge enters the field, you may search for 1 [Card Name (Biggs)] and add it to your hand. -
FF01-204S Jessie
0.75$ AUDWhen Jessie enters the field, you may search for 1 [Category (VII)] Forward and add it to your hand -
FF01-204S Jessie Foil
10.25$ AUDWhen Jessie enters the field, you may search for 1 [Category (VII)] Forward and add it to your hand -
FF01-205S Barret
0.75$ AUDGrenade Bomb [S]: Deal 2000 damage to all the Forwards opponent controls. -
FF01-205S Barret Foil
1.50$ AUDGrenade Bomb [S]: Deal 2000 damage to all the Forwards opponent controls. -
FF01-206S Biggs
0.75$ AUDWhen a Backup you control is put from the field into the Break Zone, deal 1000 damage to all the Forwards opponent controls. -
FF01-206S Biggs Foil
1.75$ AUDWhen a Backup you control is put from the field into the Break Zone, deal 1000 damage to all the Forwards opponent controls. -
FF01-207S Gilgamesh
0.75$ AUDGilgamesh cannot be returned to its owner's hand by opponent's Summons or abilities. (2 Lightning): Gilgamesh gains +1000 power until the end of the turn. Divider [S] (2 Lightning): Choose 1 Forward. Break it. You can only use this ability if you have... -
FF01-207S Gilgamesh Foil
1.00$ AUDGilgamesh cannot be returned to its owner's hand by opponent's Summons or abilities. (2 Lightning): Gilgamesh gains +1000 power until the end of the turn. Divider [S] (2 Lightning): Choose 1 Forward. Break it. You can only use this ability if you have... -
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