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FF02-143R Rosa
0.50$ AUDWhen a Forward you control is chosen by your opponent's Summon, you may draw 1 card. Protect [S] (Dull): All the Forwards you control don't receive damage that is less than their power this turn. -
FF02-143R Rosa Foil
1.00$ AUDWhen a Forward you control is chosen by your opponent's Summon, you may draw 1 card. Protect [S] (Dull): All the Forwards you control don't receive damage that is less than their power this turn. -
FF02-144C Rosa
0.50$ AUDThe [Card Name (Cecil)] you control gains +1000 power. (Dull): Choose 1 Forward. Reduce the next damage dealt to it this turn by 1000. -
FF02-144C Rosa Foil
1.00$ AUDThe [Card Name (Cecil)] you control gains +1000 power. (Dull): Choose 1 Forward. Reduce the next damage dealt to it this turn by 1000. -
FF02-145L Warrior of Light
3.00$ AUDReduce the damage dealt to the [Job (Warrior of Light]) you control by 2000. Bitter End [S] (1 CP, dull): Choose 1 Forward. Deal it damage equal to Warrior of Light's power. -
FF02-145L Warrior of Light Foil
5.00$ AUDReduce the damage dealt to the [Job (Warrior of Light]) you control by 2000. Bitter End [S] (1 CP, dull): Choose 1 Forward. Deal it damage equal to Warrior of Light's power. -
FF02-146H Fusoya
1.00$ AUD(Dull): Choose 1 Forward. Deal it 7000 damage. Fusoya deals you 1 point of damage. -
FF02-146H Fusoya Foil
4.25$ AUD(Dull): Choose 1 Forward. Deal it 7000 damage. Fusoya deals you 1 point of damage. -
FF02-147L The Emperor
9.50$ AUDCharacters opponent controls cannot activate their auto abilities and Special abilities. -
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FF02-147L The Emperor Foil
12.25$ AUDCharacters opponent controls cannot activate their auto abilities and Special abilities. -
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FF03-001C Red Mage
0.50$ AUDWhen Red Mage enters the field, choose 1 Forward oppoent controls. If you control 4 or more [Card Name (Red Mage)], deal it 8000 damage. -
FF03-001C Red Mage Foil
1.00$ AUDWhen Red Mage enters the field, choose 1 Forward oppoent controls. If you control 4 or more [Card Name (Red Mage)], deal it 8000 damage. -
FF03-002R Ifirit
0.50$ AUDEX BURST Choose 1 Forward. Deal it 7000 damage. If you control a Job Class Zero Cadet Forward, deal it 8000 damage instead. -
FF03-002R Ifrit Foil
1.50$ AUDEX BURST Choose 1 Forward. Deal it 7000 damage. If you control a Job Class Zero Cadet Forward, deal it 8000 damage instead. -
FF03-003R Ace
0.50$ AUDThe[Job (Class Zero Cadet)]Forward other than Ace you control gain +1000 power. Cut Cards [S], Fire: Choose 1 Forward. Reveal the top 4 cards of your deck. For each[Job (Class Zero Cadet)] revealed this way, deal it 4000 damage. Then, place the revealed... -
FF03-003R Ace Foil
1.00$ AUDThe[Job (Class Zero Cadet)]Forward other than Ace you control gain +1000 power. Cut Cards [S], Fire: Choose 1 Forward. Reveal the top 4 cards of your deck. For each[Job (Class Zero Cadet)] revealed this way, deal it 4000 damage. Then, place the revealed... -
FF03-004H Garland
1.00$ AUDDuring your turn, If Garland would recieve damage, reduce that damage by 2000. Soul of Chaos [S], XCP, Dull: Choose 1 Forward. Deal it 6000 damage and 1000 more damage times how much CP was paid for X. -
FF03-004H Garland Foil
1.00$ AUDDuring your turn, If Garland would recieve damage, reduce that damage by 2000. Soul of Chaos [S], XCP, Dull: Choose 1 Forward. Deal it 6000 damage and 1000 more damage times how much CP was paid for X. -
FF03-005C Imaginary Brawler
0.50$ AUDWhen Imaginary Brawler attacks, choose the highest cost Forward opponent controls. This turn it cannot block. -
FF03-005C Imaginary Brawler Foil
1.00$ AUDWhen Imaginary Brawler attacks, choose the highest cost Forward opponent controls. This turn it cannot block. -
FF03-006R King
0.50$ AUDFor each [Job (Class Zero Cadet)]Forward other than King you control, King gains +1000 power. Point Blank Shot [S], Fire, Dull: Choose 1 Forward. Deal it damage equal to King's power. -
FF03-006R King Foil
1.50$ AUDFor each [Job (Class Zero Cadet)]Forward other than King you control, King gains +1000 power. Point Blank Shot [S], Fire, Dull: Choose 1 Forward. Deal it damage equal to King's power. -
FF03-007C Bard
0.50$ AUDFire, Fire, Dull, Put Bard into the Break Zone: All Forwards you control gain +2000 power until end of turn. Use this ability only during your turn. -
FF03-007C Bard Foil
1.00$ AUDFire, Fire, Dull, Put Bard into the Break Zone: All Forwards you control gain +2000 power until end of turn. Use this ability only during your turn. -
FF03-008C Cloud
0.50$ AUDIf you control a [Category (VII)]Forward other than Cloud, Cloud gains Brave. Dull:Choose an attacking Forward. It gains +2000 power until end of turn. -
FF03-008C Cloud Foil
1.50$ AUDIf you control a [Category (VII)]Forward other than Cloud, Cloud gains Brave. Dull:Choose an attacking Forward. It gains +2000 power until end of turn. -
FF03-009C Cater
0.50$ AUDWind, Dull: Choose 1 Forward. Deal it 1000 damage. Lightning, Dull: Choose 1 damaged Forward. Deal it 2000 damage. -
FF03-009C Cater Foil
1.00$ AUDWind, Dull: Choose 1 Forward. Deal it 1000 damage. Lightning, Dull: Choose 1 damaged Forward. Deal it 2000 damage. -
FF03-010R Gekkou
0.50$ AUDWhen Gekkou enters the field, you may play 1[Job (Ninja)]or [Card Name (Ninja)]of cost 4 or less from your hand onto the field.Fire, 1CP: All [Job (Ninja)]and [Card Name (Ninja)]you control gain +1000 power until the end of turn. -
FF03-010R Gekkou Foil
1.00$ AUDWhen Gekkou enters the field, you may play 1[Job (Ninja)]or [Card Name (Ninja)]of cost 4 or less from your hand onto the field.Fire, 1CP: All [Job (Ninja)]and [Card Name (Ninja)]you control gain +1000 power until the end of turn. -
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FF03-012L Zack
5.50$ AUDWhen Zack enters the field, all Forwards you control gain +2000 power until end of turn. When Zack is put from the field into the Break Zone, you may search for 1 [Card Name (Cloud)] of cost 4 or less and add it to your hand or put it onto the field... -
FF03-012L Zack Foil
6.25$ AUDWhen Zack enters the field, all Forwards you control gain +2000 power until end of turn. When Zack is put from the field into the Break Zone, you may search for 1 [Card Name (Cloud)] of cost 4 or less and add it to your hand or put it onto the field... -
FF03-013R Amarant
0.50$ AUDDull, Put 1 Forward into the Break Zone: Choose 1 Forward. Deal it damage equal to the power of the Foward put in the Break Zone. -
FF03-013R Amarant Foil
1.25$ AUDDull, Put 1 Forward into the Break Zone: Choose 1 Forward. Deal it damage equal to the power of the Foward put in the Break Zone. -
FF03-014C Cinque
0.50$ AUDFire, Dull: Choose one forward. This turn that forward must block if possible. Full Swing [S]: Until the end of turn Cinque gains +5000 power and Brave. You can only use this ability during your turn. -
FF03-014C Cinque Foil
1.00$ AUDFire, Dull: Choose one forward. This turn that forward must block if possible. Full Swing [S]: Until the end of turn Cinque gains +5000 power and Brave. You can only use this ability during your turn. -
FF03-015R Black Waltz 2
0.50$ AUDEX BURSTWhen Black Waltz 2 enters the field, choose 1 Forward opponent controls. Deal it 3000 damage and 1000 more damage for each card in your opponent's hand. -
FF03-015R Black Waltz 2 Foil
1.00$ AUDEX BURSTWhen Black Waltz 2 enters the field, choose 1 Forward opponent controls. Deal it 3000 damage and 1000 more damage for each card in your opponent's hand. -
FF03-016H Palom
1.00$ AUDWhen a Forward is dealt damage, that damage is increased by 1000. Meteor [S], Fire, Fire, Fire: Choose up to 3 Forwards opponent controls. Deal the first 6000, the second 4000 and third 2000 damage. -
FF03-016H Palom Foil
1.25$ AUDWhen a Forward is dealt damage, that damage is increased by 1000. Meteor [S], Fire, Fire, Fire: Choose up to 3 Forwards opponent controls. Deal the first 6000, the second 4000 and third 2000 damage. -
FF03-017L Vivi
3.00$ AUDWhen Vivi enters the field, choose 1 Forward opponent controls. Deal it 4000 and 1000 more damage for each card in the opponent's hand. Firaga [S], Fire, Fire, Fire, Dull: Deal 7000 damage to ALL Forwards. -
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FF03-017L Vivi Foil
5.25$ AUDWhen Vivi enters the field, choose 1 Forward opponent controls. Deal it 4000 and 1000 more damage for each card in the opponent's hand. Firaga [S], Fire, Fire, Fire, Dull: Deal 7000 damage to ALL Forwards. -
FF03-018C Vivi
0.50$ AUDEX BURSTWhen Vivi enters the field, choose 1 Forward opponent controls. Deal it 5000 damage. -
FF03-018C Vivi Foil
2.00$ AUDEX BURSTWhen Vivi enters the field, choose 1 Forward opponent controls. Deal it 5000 damage. -
FF03-019H Faris
1.00$ AUDEX BURST When Faris enters the field, you may search for 1 [Card Name (Syldra)]and add it to your hand. If you control[Card Name (Lenna)]Faris gains +1000 power. -
FF03-019H Faris Foil
1.00$ AUDEX BURST When Faris enters the field, you may search for 1 [Card Name (Syldra)]and add it to your hand. If you control[Card Name (Lenna)]Faris gains +1000 power. -
FF03-020H Phoenix
2.50$ AUDChoose 1 Forward of cost 2 or less in your Break Zone, Put it onto the field. Deal 2000 damage to all Forwards opponent controls. -
FF03-020H Phoenix Foil
5.00$ AUDChoose 1 Forward of cost 2 or less in your Break Zone, Put it onto the field. Deal 2000 damage to all Forwards opponent controls. -
FF03-021C Cannoneer
0.50$ AUDFire, Fire, Fire, Dull, put Cannoneer into the Break Zone: Choose 2 Forwards. Deal them 5000 damage. -
FF03-021C Cannoneer Foil
1.00$ AUDFire, Fire, Fire, Dull, put Cannoneer into the Break Zone: Choose 2 Forwards. Deal them 5000 damage. -
FF03-022H Machina
1.00$ AUDWhen a Forward that Machina dealt damage this turn is put into the Break Zone, choose 1 Forward opponent controls. Deal it 4000 damage. Guardian Blades [S], Fire, Fire, Fire, Dull: Choose 1 Forward opponent controls. Deal it 8000 damage. Deal 4000 to all... -
FF03-022H Machina Foil
1.25$ AUDWhen a Forward that Machina dealt damage this turn is put into the Break Zone, choose 1 Forward opponent controls. Deal it 4000 damage. Guardian Blades [S], Fire, Fire, Fire, Dull: Choose 1 Forward opponent controls. Deal it 8000 damage. Deal 4000 to all... -
FF03-023C Luca
0.50$ AUDThe [Card Name (Palom)] you control gains +1000 power. Lightning Brain Buster [S], Fire, Dull, Dull 1 active [Card Name (Rydia): Choose 1 Forward. Deal it 10000 damage. -
FF03-023C Luca Foil
1.00$ AUDThe [Card Name (Palom)] you control gains +1000 power. Lightning Brain Buster [S], Fire, Dull, Dull 1 active [Card Name (Rydia): Choose 1 Forward. Deal it 10000 damage. -
FF03-024R Rubicante
0.50$ AUDIf you control 4 or more Fire Backups, the cost for playing Rubicante onto the field is reduced by 2. When Rubicante is blocked, choose 1 Forward opponent controls. Deal it 5000 damage. Inferno [S]: Choose 1 Forward. Deal it 4000 damage. Rebicante gains... -
FF03-024R Rubicante Foil
1.00$ AUDIf you control 4 or more Fire Backups, the cost for playing Rubicante onto the field is reduced by 2. When Rubicante is blocked, choose 1 Forward opponent controls. Deal it 5000 damage. Inferno [S]: Choose 1 Forward. Deal it 4000 damage. Rebicante gains... -
FF03-025C Emina
0.50$ AUDThe cost to play [Card Name (Kazusa)] or [Card Name (Kurasame)] onto your field is reduced by 1 (it cannot become 0). -
FF03-025C Emina Foil
1.00$ AUDThe cost to play [Card Name (Kazusa)] or [Card Name (Kurasame)] onto your field is reduced by 1 (it cannot become 0). -
FF03-026C Kazusa
0.50$ AUDWhen Kazusa enters the field, each player discards 1 card from his/her hand. Dull, put Kazusa into the Break Zone: Each player discards 1 card from his/her hand. -
FF03-026C Kazusa Foil
2.00$ AUDWhen Kazusa enters the field, each player discards 1 card from his/her hand. Dull, put Kazusa into the Break Zone: Each player discards 1 card from his/her hand. -
FF03-027R Qator Bashtar
0.50$ AUDEX BURST When Qator Bashtar attacks, choose 1 Forward of cost 3 or less opponent controls. Freeze it. -
FF03-027R Qator Bashtar Foil
1.00$ AUDEX BURST When Qator Bashtar attacks, choose 1 Forward of cost 3 or less opponent controls. Freeze it. -
FF03-028C Semblance of a Gunslinger
0.50$ AUDWhen Semblance of a Gunslinger deals damage to the opponent, choose 1 dullForward. You may deal it 5000 damage. -
FF03-028C Semblance of a Gunslinger Foil
1.25$ AUDWhen Semblance of a Gunslinger deals damage to the opponent, choose 1 dullForward. You may deal it 5000 damage. -
FF03-029R Edward
0.50$ AUDIce, 1CP, Dull: Your opponent discards 1 card from his/her hand. You can only use this ability during your turn. Escape [S]: Edward cannot be chosen by your opponent's Summons or abilities this turn. -
FF03-029R Edward Foil
1.00$ AUDIce, 1CP, Dull: Your opponent discards 1 card from his/her hand. You can only use this ability during your turn. Escape [S]: Edward cannot be chosen by your opponent's Summons or abilities this turn. -
FF03-030L Kuja
3.00$ AUDWhen Kuja attacks, choose 1 Forward. You may pay 1CP. If you do so, dull it. When Kuja attacks, choose 1 Forward. You may pay Ice. If you do so, freeze it. -
FF03-030L Kuja Foil
5.00$ AUDWhen Kuja attacks, choose 1 Forward. You may pay 1CP. If you do so, dull it. When Kuja attacks, choose 1 Forward. You may pay Ice. If you do so, freeze it. -
FF03-031R Kurasame
0.50$ AUDWhen Kurasame enters the field, choose up to 2 Forwards opponent controls. Freeze them. -
FF03-031R Kurasame Foil
1.00$ AUDWhen Kurasame enters the field, choose up to 2 Forwards opponent controls. Freeze them. -
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FF03-033L Genesis
3.00$ AUDWhen Genesis enters the field, choose 1 Character your opponent controls. Dulland freeze it. When Genesis deals damage to your opponent, your opponent chooses 1 card from his/her hand and discards it. -
FF03-033L Genesis Foil
6.25$ AUDWhen Genesis enters the field, choose 1 Character your opponent controls. Dulland freeze it. When Genesis deals damage to your opponent, your opponent chooses 1 card from his/her hand and discards it. -
FF03-034H Genesis Avatar
1.00$ AUDGenesis Avatar also has the card name "Genesis". When Genesis Avatar enters the field deal damage to all forwards your opponent controls equal to half their own power (rounded up). -
FF03-034H Genesis Avatar Foil
1.00$ AUDGenesis Avatar also has the card name "Genesis". When Genesis Avatar enters the field deal damage to all forwards your opponent controls equal to half their own power (rounded up). -
FF03-035R Shelke
0.50$ AUDWhen you deal damage to your opponent, activate Shelke. Ice, Ice, 2CP, Dull: Choose 1 Forward. Dull it. -
FF03-035R Shelke Foil
1.00$ AUDWhen you deal damage to your opponent, activate Shelke. Ice, Ice, 2CP, Dull: Choose 1 Forward. Dull it. -
FF03-036H Cid Aulstyne
1.00$ AUDEX BURST When Cid Aulstyne enters the field, choose 1 Forward opponent controls. If your opponent's hand is 0 cards, Break it. -
FF03-036H Cid Aulstyne Foil
1.75$ AUDEX BURST When Cid Aulstyne enters the field, choose 1 Forward opponent controls. If your opponent's hand is 0 cards, Break it. -
FF03-037H Zalera, the Death Seraph
1.00$ AUDBreak all the dull Forwards of cost 2, 3, 5, 7, 11 and 13 opponent controls. -
FF03-037H Zalera, the Death Seraph Foil
7.75$ AUDBreak all the dull Forwards of cost 2, 3, 5, 7, 11 and 13 opponent controls. -
FF03-038H Xezat
1.00$ AUDFirst Strike If you control [Card Name (Galuf)], [Card Name (Kerga)] or [Card Name (Dorgann)], Xezat gains +1000 and Brave. -
FF03-038H Xezat Foil
1.00$ AUDFirst Strike If you control [Card Name (Galuf)], [Card Name (Kerga)] or [Card Name (Dorgann)], Xezat gains +1000 and Brave. -
FF03-039R Sephiroth
0.75$ AUDEX BURST When Sephiroth is put from the field into the break zone, you may search for a dark element [Card Name (Sephiroth)] and add it to your hand. -
FF03-039R Sephiroth Foil
8.25$ AUDEX BURST When Sephiroth is put from the field into the break zone, you may search for a dark element [Card Name (Sephiroth)] and add it to your hand. -
FF03-040C DGS Trooper 1st Class
0.50$ AUDThe Ice[Job (Standard Unit)]Forwards you control gain +2000 power. -
FF03-040C DGS Trooper 1st Class Foil
1.00$ AUDThe Ice[Job (Standard Unit)]Forwards you control gain +2000 power. -
FF03-041C Deepground Soldier
0.50$ AUDWhen Deepground Soldier enters the field, you may search for 1[Card Name (DGS Soldier)]and add it to your hand. -
FF03-041C Deepground Soldier Foil
1.00$ AUDWhen Deepground Soldier enters the field, you may search for 1[Card Name (DGS Soldier)]and add it to your hand. -
FF03-042C Deepground Soldier Foil
1.00$ AUDWhen Deepground Soldier enters your field, you may search for 1 [Card Name (Deepground Soldier)] of cost 3 and add it to your hand. -
FF03-042C Deepground Solider
0.50$ AUDWhen Deepground Soldier enters your field, you may search for 1 [Card Name (Deepground Soldier)] of cost 3 and add it to your hand. -
FF03-043C Time Mage
0.50$ AUDIce, Ice, Ice, Dull, put Time Mage into the Break Zone: Choose 1 Forward you control. Remove it from the game. Then return it to the field dull. You can only use this ability during your turn. -
FF03-043C Time Mage Foil
1.00$ AUDIce, Ice, Ice, Dull, put Time Mage into the Break Zone: Choose 1 Forward you control. Remove it from the game. Then return it to the field dull. You can only use this ability during your turn.