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FF03-101R Enuo Foil
1.00$ AUDWhen a Character is put from the field into the Break Zone, you may remove it from the game instead. 1CP: Choose 1 card in the Break Zone. Remove it from the game. -
FF03-102R Odin
0.75$ AUDChoose 1 Forward. If it has 7000 power or less, break it. If you control a[Job (Type Zero Cadet)] Forward, break it regardless of its power instead. -
FF03-102R Odin Foil
1.00$ AUDChoose 1 Forward. If it has 7000 power or less, break it. If you control a[Job (Type Zero Cadet)] Forward, break it regardless of its power instead. -
FF03-103H Gilgamesh
1.00$ AUDFire: Choose 1 Forward. Deal it 2000 damage. Wind: Gilgamesh cannot be chosen by Summons during this turn. Earth: Gilgamesh gains +1000 power until the end of the turn. Lightning: Gilgamesh gains... -
FF03-103H Gilgamesh Foil
1.00$ AUDFire: Choose 1 Forward. Deal it 2000 damage. Wind: Gilgamesh cannot be chosen by Summons during this turn. Earth: Gilgamesh gains +1000 power until the end of the turn. Lightning: Gilgamesh gains... -
FF03-104C Queen
0.50$ AUDIf you control a[Job (Class Zero Cadet)] Forward other than Queen, Queen gains First Strike. Speedrush [S]: Queen gains Haste and cannot be blocked until end of turn. -
FF03-104C Queen Foil
1.00$ AUDIf you control a[Job (Class Zero Cadet)] Forward other than Queen, Queen gains First Strike. Speedrush [S]: Queen gains Haste and cannot be blocked until end of turn. -
FF03-105C Black Waltz 3
0.50$ AUDEX BURST When Black Waltz 3 enters the field, choose 1 Forward opponent controls. It loses 1000 power for each card in your hand until end of turn. -
FF03-105C Black Waltz 3 Foil
1.00$ AUDEX BURST When Black Waltz 3 enters the field, choose 1 Forward opponent controls. It loses 1000 power for each card in your hand until end of turn. -
FF03-106C Black Mage
0.50$ AUDWhen Black Mage enters the field, Choose 1 Forward opponent controls. If you control 4 or more [Job (Black Mage)] or[Card Name (Black Mage)], it loses 8000 power until end of turn. -
FF03-106C Black Mage Foil
1.00$ AUDWhen Black Mage enters the field, Choose 1 Forward opponent controls. If you control 4 or more [Job (Black Mage)] or[Card Name (Black Mage)], it loses 8000 power until end of turn. -
FF03-107C Black Mage
0.50$ AUDLightning, Lightning, 2CP, Dull, Put Black Mage into the Break Zone: Choose 1active Forward of cost 3 or less. Break it. -
FF03-107C Black Mage Foil
1.00$ AUDLightning, Lightning, 2CP, Dull, Put Black Mage into the Break Zone: Choose 1active Forward of cost 3 or less. Break it. -
FF03-108H Kelger
1.00$ AUDHaste When Kelgar enters the field, you may play 1[Job (Dawn Warrior)] from your hand onto the field. [S]: Kelgar gains +6000 power until end of turn. -
FF03-108H Kelger Foil
1.00$ AUDHaste When Kelgar enters the field, you may play 1[Job (Dawn Warrior)] from your hand onto the field. [S]: Kelgar gains +6000 power until end of turn. -
FF03-109C Sice
0.50$ AUDWhen Sice attacks, choose 1 Forward opponent controls. Until the end of the turn, it looses 1000 power for each [Job (Class Zero Cadet)] character you control. Black Hole [S], Lightning: Choose 1... -
FF03-109C Sice Foil
1.25$ AUDWhen Sice attacks, choose 1 Forward opponent controls. Until the end of the turn, it looses 1000 power for each [Job (Class Zero Cadet)] character you control. Black Hole [S], Lightning: Choose 1... -
FF03-110R Zangetsu
0.50$ AUD1CP, Dull: Choose 1 Forward. Deal it 7000 damage. You can only use this ability if you control [Card Name (Edge)]. Lightning, Dull:Choose 1 Forward. Deal it 4000 damage. -
FF03-110R Zangetsu Foil
1.00$ AUD1CP, Dull: Choose 1 Forward. Deal it 7000 damage. You can only use this ability if you control [Card Name (Edge)]. Lightning, Dull:Choose 1 Forward. Deal it 4000 damage. -
FF03-111H Jack
1.00$ AUDJack cannot block. When Jack attacks, he won't activate during your next active phase. [S], Lightning: Activate Jack. Jack loses all abilities until end of turn. -
FF03-111H Jack Foil
1.00$ AUDJack cannot block. When Jack attacks, he won't activate during your next active phase. [S], Lightning: Activate Jack. Jack loses all abilities until end of turn. -
FF03-112H Exodus
1.00$ AUDChoose 1 number. Then your opponent chooses 1 number. Break all Forwards that cost either of the numbers chosen. -
FF03-112H Exodus Foil
1.50$ AUDChoose 1 number. Then your opponent chooses 1 number. Break all Forwards that cost either of the numbers chosen. -
FF03-113R Nine
0.50$ AUDWhen Nine attacks, choose 1 Forward you control. Until the end of the turn, it gains +1000 power for each [Job (Class Zero Cadet)] Forward you control. Primal Roar [S], Lightning, Lightning,... -
FF03-113R Nine Foil
1.00$ AUDWhen Nine attacks, choose 1 Forward you control. Until the end of the turn, it gains +1000 power for each [Job (Class Zero Cadet)] Forward you control. Primal Roar [S], Lightning, Lightning,... -
FF03-114C Freya
0.50$ AUDFirst Strike, Haste Cherry Blossom [S] Lightning, Lightning: Deal 2000 damage to all forwards your opponent controls for each [Card Name (Dragoon)] and [Job (Dragon)] that you control. -
FF03-114C Freya Foil
27.50$ AUDFirst Strike, Haste Cherry Blossom [S] Lightning, Lightning: Deal 2000 damage to all forwards your opponent controls for each [Card Name (Dragoon)] and [Job (Dragon)] that you control. -
FF03-115C Cannoneer
0.50$ AUDLightning, 1CP, Dull, put Cannoneer and another Backup you control into the Break Zone: Choose 1 Forward. Deal it 7000 damage. -
FF03-115C Cannoneer Foil
1.00$ AUDLightning, 1CP, Dull, put Cannoneer and another Backup you control into the Break Zone: Choose 1 Forward. Deal it 7000 damage. -
FF03-116C Mystic Knight
0.50$ AUDWhen Mystic Knight is put from the field into the Break Zone, choose 1 Forward opponent controls. Deal it 4000 damage. -
FF03-116C Mystic Knight Foil
1.00$ AUDWhen Mystic Knight is put from the field into the Break Zone, choose 1 Forward opponent controls. Deal it 4000 damage. -
FF03-117C Simulacrum of a Hero
0.50$ AUD1CP, Dull:Choose 1 Forward. Deal it 1000 damage. 2CP, Dull: Choose 1 Forward. Deal it 3000 damage. -
FF03-117C Simulacrum of a Hero Foil
1.00$ AUD1CP, Dull:Choose 1 Forward. Deal it 1000 damage. 2CP, Dull: Choose 1 Forward. Deal it 3000 damage. -
FF03-118H Lightning
2.50$ AUDEX BURST When Lightning enters the field, choose 1 [Card Name (Odin)] in your Break Zone, you may put it on top of your deck. Gestalt Drive [S], Lightning, 1CP, Dull, discard 1 [Card Name (Odin)]:... -
FF03-118H Lightning Foil
25.00$ AUDEX BURST When Lightning enters the field, choose 1 [Card Name (Odin)] in your Break Zone, you may put it on top of your deck. Gestalt Drive [S], Lightning, 1CP, Dull, discard 1 [Card Name (Odin)]:... -
FF03-119L Ramza
6.00$ AUDFor each [Category (FFT)] Forward other than Ramza you control, Ramza gains +1000 power. 3CP:Choose 1[Category (FFT)]Forward you control. It gains +1000 power, First Strike and Haste until end of... -
FF03-119L Ramza Foil
9.50$ AUDFor each [Category (FFT)] Forward other than Ramza you control, Ramza gains +1000 power. 3CP:Choose 1[Category (FFT)]Forward you control. It gains +1000 power, First Strike and Haste until end of... -
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FF03-121C Blue Mage
0.50$ AUDWater, Water, 1CP, Dull, put Blue Mage into the Break Zone: Choose 1 Forward of cost 5 or higher. Return it to its owner's hand.