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FF03-144L Lenna
6.50$ AUDWhen Lena enters the field, you may choose 1 Forward in your Break Zone of cost 2 or less. Put it onto the field. Arise [S] Water, Water, Water, Water, Dull: Choose 1 Forward other than Light or Dark in your Break Zone. Put it onto the field. Play this... -
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FF03-144L Lenna Foil
7.75$ AUDWhen Lena enters the field, you may choose 1 Forward in your Break Zone of cost 2 or less. Put it onto the field. Arise [S] Water, Water, Water, Water, Dull: Choose 1 Forward other than Light or Dark in your Break Zone. Put it onto the field. Play this... -
FF03-145L Ultima, the High Seraph
3.00$ AUDIf you control a Light Forward, the cost for playing Ultima the Holy Seraph is reduced by 2. Remove all Forwards other than Light and Dark from the game. Then remove the top cards of your deck from the game equal to how many Forwards were removed from... -
FF03-145L Ultima, the High Seraph Foil
5.00$ AUDIf you control a Light Forward, the cost for playing Ultima the Holy Seraph is reduced by 2. Remove all Forwards other than Light and Dark from the game. Then remove the top cards of your deck from the game equal to how many Forwards were removed from... -
FF03-146H Minerva
1.00$ AUDAt the start of your Main Phase 1, select one of the following actions: All Forwards you control gain +3000 power until the end of turn. / Forwards opponent controls lose all abilities until end of turn. / Draw 1 card. -
FF03-146H Minerva Foil
5.50$ AUDAt the start of your Main Phase 1, select one of the following actions: All Forwards you control gain +3000 power until the end of turn. / Forwards opponent controls lose all abilities until end of turn. / Draw 1 card. -
FF03-147L Zodiark, Keeper of Precepts
3.00$ AUDIf you control a Dark Forward, the cost for playing Zodiark, the Keeper of Precepts is reduced by 2. Break all Forwards your opponent controls. Then you take damage equal to the amount of Forwards that were broken. -
FF03-147L Zodiark, Keeper of Precepts Foil
5.00$ AUDIf you control a Dark Forward, the cost for playing Zodiark, the Keeper of Precepts is reduced by 2. Break all Forwards your opponent controls. Then you take damage equal to the amount of Forwards that were broken. -
FF03-148H Feral Chaos
1.00$ AUDFeral Chaos also has the card name "Chaos". Haste, Brave, First Strike Whenever Feral Chaos attacks, select 1 Character you control. Put it into the Break Zone. -
FF03-148H Feral Chaos Foil
1.00$ AUDFeral Chaos also has the card name "Chaos". Haste, Brave, First Strike Whenever Feral Chaos attacks, select 1 Character you control. Put it into the Break Zone. -
FF03-149S Vivi
1.00$ AUDPut Vivi into the Break Zone: Choose 1 Forward. Deal it 5000 damage. Fire, Fire, put Vivi into the Break Zone: Choose 1 Forward. Deal it 8000 damage. -
FF03-149S Vivi Foil
1.25$ AUDPut Vivi into the Break Zone: Choose 1 Forward. Deal it 5000 damage. Fire, Fire, put Vivi into the Break Zone: Choose 1 Forward. Deal it 8000 damage. -
FF03-150S Moogle (Class Zero)
0.75$ AUDThe [Job (Class Zero Cadet)] Forwards you control gain +1000 power. -
FF03-150S Moogle (Class Zero) Foil
1.00$ AUDThe [Job (Class Zero Cadet)] Forwards you control gain +1000 power. -
FF03-151S Queen
0.75$ AUDEX BURST When Queen enters the field, choose 1 Forward opponent controls. If you control 2 of more [Job (Class Zero Cadet)]Forwards, dull it. If you control 5 or more [Job (Class Zero Cadet)]Forwards, break it instead. -
FF03-151S Queen Foil
1.25$ AUDEX BURST When Queen enters the field, choose 1 Forward opponent controls. If you control 2 of more [Job (Class Zero Cadet)]Forwards, dull it. If you control 5 or more [Job (Class Zero Cadet)]Forwards, break it instead. -
FF03-152S Garnet
0.75$ AUDWhen Garnet enters the field, you may search for 1 Water Summon with a cost of 2 or less and cast it without paying the cost. If you do not cast it, put the Summon into the Break Zone. -
FF03-152S Garnet Foil
6.25$ AUDWhen Garnet enters the field, you may search for 1 Water Summon with a cost of 2 or less and cast it without paying the cost. If you do not cast it, put the Summon into the Break Zone. -
FF03-153S Ace
0.75$ AUDWhen Ace enters the field, you may play 1[Job (Class Zero Cadet)]Forward from your hand onto the field. When Ace is put from the field into the Break Zone, choose 1[Job (Class Zero Cadet)] Forward other than [Card Name (Ace)]from your Break Zone. Add it... -
FF03-153S Ace Foil
1.50$ AUDWhen Ace enters the field, you may play 1[Job (Class Zero Cadet)]Forward from your hand onto the field. When Ace is put from the field into the Break Zone, choose 1[Job (Class Zero Cadet)] Forward other than [Card Name (Ace)]from your Break Zone. Add it... -
FF03-154S Zidane
0.75$ AUDIf you control a[Category (IX)]Forward, the cost for playing Zidane onto the field is reduced by 1. When Zidane enters the field, select 1 of the following actions. "Draw 1 Card." / "Your opponent discards 1 card from his/her hand." / "Activate... -
FF03-154S Zidane Foil
2.00$ AUDIf you control a[Category (IX)]Forward, the cost for playing Zidane onto the field is reduced by 1. When Zidane enters the field, select 1 of the following actions. "Draw 1 Card." / "Your opponent discards 1 card from his/her hand." / "Activate... -
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