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FF03-086C WRO Commander Foil
1.00$ AUDIf you control [Card Name (Vincent)], WRO Commander gains +1000 power. The[Card Name (WRO Soldier)] you control gain +2000 power. -
FF03-087H Zeromus, the Condemner
1.00$ AUDEX BURST Choose 1 Forward in your Break Zone who has a cost equal to or lower than your damage. Add it to your hand. Choose 1 Forward opponent controls who has a cost equal to or lower than your... -
FF03-087H Zeromus, the Condemner Foil
1.25$ AUDEX BURST Choose 1 Forward in your Break Zone who has a cost equal to or lower than your damage. Add it to your hand. Choose 1 Forward opponent controls who has a cost equal to or lower than your... -
FF03-088L Delita
9.00$ AUDWhen Delita is chosen by the ability of a character opponent controls, break that character. When Delita is chosen by your opponent's summon, deal 1 damage to your opponent. -
FF03-088L Delita Foil
12.00$ AUDWhen Delita is chosen by the ability of a character opponent controls, break that character. When Delita is chosen by your opponent's summon, deal 1 damage to your opponent. -
FF03-089R The Girl Who Forgot Her Name
0.50$ AUDWhen The Girl Who Forgot Her Name enters the field, you may search for 1[Category (WOFF)]Forward and add it to your hand. -
FF03-089R The Girl Who Forgot Her Name Foil
1.50$ AUDWhen The Girl Who Forgot Her Name enters the field, you may search for 1[Category (WOFF)]Forward and add it to your hand. -
FF03-090C Ninja
0.50$ AUDWhen Ninja enters the field, choose 1 dullForward of cost 2 or less opponent controls. Break it. -
FF03-090C Ninja Foil
1.00$ AUDWhen Ninja enters the field, choose 1 dullForward of cost 2 or less opponent controls. Break it. -
FF03-091C Berserker
0.50$ AUDBerserker cannot form a party. Berserker must attack each turn if able. -
FF03-091C Berserker Foil
1.00$ AUDBerserker cannot form a party. Berserker must attack each turn if able. -
FF03-092L Prishe
3.00$ AUDBrave When Prishe is put from the field into the Break Zone, you can play 1 [Card Name (Prishe)] from your hand onto the field. Nullifying Dropkick [S] Earth, Earth, 2CP: Choose 1 dull Forward. Break... -
FF03-092L Prishe Foil
5.00$ AUDBrave When Prishe is put from the field into the Break Zone, you can play 1 [Card Name (Prishe)] from your hand onto the field. Nullifying Dropkick [S] Earth, Earth, 2CP: Choose 1 dull Forward. Break... -
FF03-093H Brandelis
1.00$ AUDEXBURST When Brandelis enters the field, you may search for 1 [Card Name (Segwarides)] or [Card Name (Pellinore)]and add it to your hand. Brandelis gains +1000 power for each [Card Name... -
FF03-093H Brandelis Foil
1.00$ AUDEXBURST When Brandelis enters the field, you may search for 1 [Card Name (Segwarides)] or [Card Name (Pellinore)]and add it to your hand. Brandelis gains +1000 power for each [Card Name... -
FF03-094C Pellinore
0.50$ AUDGive Brave to [Card Name (Brandelis)] you control. Earth, 1CP, Dull: Deal 1000 to ALL forwards. -
FF03-094C Pellinore Foil
1.00$ AUDGive Brave to [Card Name (Brandelis)] you control. Earth, 1CP, Dull: Deal 1000 to ALL forwards. -
FF03-095R Yang
0.50$ AUDIf you control [Card Name (Ursula)], Yang gains +1000 power and Brave. When Yang enters the field, you may play 1 [Card Name (Ursula)] from your hand onto the field. Kick [S], Earth, 1CP, Dull: Deal... -
FF03-095R Yang Foil
1.50$ AUDIf you control [Card Name (Ursula)], Yang gains +1000 power and Brave. When Yang enters the field, you may play 1 [Card Name (Ursula)] from your hand onto the field. Kick [S], Earth, 1CP, Dull: Deal... -
FF03-096R Rydia
0.50$ AUDWhen Rydia enters the field, you may search for 1 Summon and add it to your hand. -
FF03-096R Rydia Foil
5.25$ AUDWhen Rydia enters the field, you may search for 1 Summon and add it to your hand. -
FF03-097R Arecia Al-Rashia
0.50$ AUDWhen Arecia Al-Rashia enters the field, you may search for 1 [Category (Type-0)]Forward and add it to your hand. -
FF03-097R Arecia Al-Rashia Foil
1.25$ AUDWhen Arecia Al-Rashia enters the field, you may search for 1 [Category (Type-0)]Forward and add it to your hand. -
FF03-098R Angeal
0.50$ AUDWhen Angeal is put from the field into the break zone, you may search for a [Card Name (Zack)] and add it to your hand. -
FF03-098R Angeal Foil
3.25$ AUDWhen Angeal is put from the field into the break zone, you may search for a [Card Name (Zack)] and add it to your hand. -
FF03-099R Angeal Penance
0.50$ AUDAngeal Penance also has the card name "Angeal". HasteWhen Angeal Penance deals damage to an opponent, choose 1 damaged Forward opponent controls. Break it. -
FF03-099R Angeal Penance Foil
1.00$ AUDAngeal Penance also has the card name "Angeal". HasteWhen Angeal Penance deals damage to an opponent, choose 1 damaged Forward opponent controls. Break it. -
FF03-100L Exdeath
3.00$ AUDWhen Exdeath attacks, all Characters opponent controls lose all their Jobs until end of turn. Grand Cross [S] Lightning, Lightning, Lightning, Lightning, Lightning, Lightning, Lightning:Remove from... -
FF03-100L Exdeath Foil
5.50$ AUDWhen Exdeath attacks, all Characters opponent controls lose all their Jobs until end of turn. Grand Cross [S] Lightning, Lightning, Lightning, Lightning, Lightning, Lightning, Lightning:Remove from... -
FF03-101R Enuo
0.50$ AUDWhen a Character is put from the field into the Break Zone, you may remove it from the game instead. 1CP: Choose 1 card in the Break Zone. Remove it from the game. -
FF03-101R Enuo Foil
1.00$ AUDWhen a Character is put from the field into the Break Zone, you may remove it from the game instead. 1CP: Choose 1 card in the Break Zone. Remove it from the game. -
FF03-102R Odin
1.00$ AUDChoose 1 Forward. If it has 7000 power or less, break it. If you control a[Job (Type Zero Cadet)] Forward, break it regardless of its power instead. -
FF03-102R Odin Foil
1.00$ AUDChoose 1 Forward. If it has 7000 power or less, break it. If you control a[Job (Type Zero Cadet)] Forward, break it regardless of its power instead. -
FF03-103H Gilgamesh
1.00$ AUDFire: Choose 1 Forward. Deal it 2000 damage. Wind: Gilgamesh cannot be chosen by Summons during this turn. Earth: Gilgamesh gains +1000 power until the end of the turn. Lightning: Gilgamesh gains... -
FF03-103H Gilgamesh Foil
1.00$ AUDFire: Choose 1 Forward. Deal it 2000 damage. Wind: Gilgamesh cannot be chosen by Summons during this turn. Earth: Gilgamesh gains +1000 power until the end of the turn. Lightning: Gilgamesh gains... -
FF03-104C Queen
0.50$ AUDIf you control a[Job (Class Zero Cadet)] Forward other than Queen, Queen gains First Strike. Speedrush [S]: Queen gains Haste and cannot be blocked until end of turn. -
FF03-104C Queen Foil
1.00$ AUDIf you control a[Job (Class Zero Cadet)] Forward other than Queen, Queen gains First Strike. Speedrush [S]: Queen gains Haste and cannot be blocked until end of turn. -
FF03-105C Black Waltz 3
0.50$ AUDEX BURST When Black Waltz 3 enters the field, choose 1 Forward opponent controls. It loses 1000 power for each card in your hand until end of turn. -
FF03-105C Black Waltz 3 Foil
1.00$ AUDEX BURST When Black Waltz 3 enters the field, choose 1 Forward opponent controls. It loses 1000 power for each card in your hand until end of turn. -
FF03-106C Black Mage
0.50$ AUDWhen Black Mage enters the field, Choose 1 Forward opponent controls. If you control 4 or more [Job (Black Mage)] or[Card Name (Black Mage)], it loses 8000 power until end of turn.