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FF02-055H Kan-E-Senna Foil
1.00$ AUDWhen Kan-E-Senna enters the field, choose 1 Forward of cost 5 or more opponent controls. Break it. -
FF02-056C Ranger
0.50$ AUD(Dull, put Ranger into the Break Zone): Choose 1 Backup of cost 1. Break it. -
FF02-056C Ranger Foil
1.00$ AUD(Dull, put Ranger into the Break Zone): Choose 1 Backup of cost 1. Break it. -
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FF02-058C White Mage
0.50$ AUDWhen White Mage enters the field, choose up to 2 Wind Characters. Activate them. -
FF02-058C White Mage Foil
1.00$ AUDWhen White Mage enters the field, choose up to 2 Wind Characters. Activate them. -
FF02-059C Capricious Thief
0.50$ AUDCapricious Thief cannot be blocked by a Forward of cost 5 or more. Capricious Thief cannot be chosen by your opponent's Summons or abilities during your opponent's turn. -
FF02-059C Capricious Thief Foil
1.00$ AUDCapricious Thief cannot be blocked by a Forward of cost 5 or more. Capricious Thief cannot be chosen by your opponent's Summons or abilities during your opponent's turn. -
FF02-060C Chocobo
0.50$ AUDFirst Strike The Forwards forming a party with Chocobo gain First Strike. -
FF02-060C Chocobo Foil
2.50$ AUDFirst Strike The Forwards forming a party with Chocobo gain First Strike. -
FF02-061C Ninja
0.50$ AUD(2 Wind): If Ninja deals damage to a Forward this turn, double the damage instead. -
FF02-061C Ninja Foil
1.00$ AUD(2 Wind): If Ninja deals damage to a Forward this turn, double the damage instead. -
FF02-062C Nono
0.50$ AUD(2 Wind, dull): Choose as many Forwards as [Job (Moogle)] you control. Activate them. -
FF02-062C Nono Foil
1.00$ AUD(2 Wind, dull): Choose as many Forwards as [Job (Moogle)] you control. Activate them. -
FF02-063R Paine
0.50$ AUDEX Burst: When Paine enters the field, you may search for 1 [Card Name (Yuna)] or 1 [Card Name (Rikku)] and add it to your hand. -
FF02-063R Paine Foil
11.50$ AUDEX Burst: When Paine enters the field, you may search for 1 [Card Name (Yuna)] or 1 [Card Name (Rikku)] and add it to your hand. -
FF02-064H Barbariccia
1.00$ AUDMalestrom [S] (2 Wind, dull): Deal damage to all Forwards opponent controls equal to their own power minus 1000. -
FF02-064H Barbariccia Foil
2.50$ AUDMalestrom [S] (2 Wind, dull): Deal damage to all Forwards opponent controls equal to their own power minus 1000. -
FF02-065L Balthier
3.00$ AUDWhen a Backup you control enters the field, activate Balthier. (Dull): Choose 1 Forward. Deal it 2000 damage. Fires of War [S] (1 Wind): Balthier cannot be chosen by your opponent's Summons or... -
FF02-065L Balthier Foil
5.50$ AUDWhen a Backup you control enters the field, activate Balthier. (Dull): Choose 1 Forward. Deal it 2000 damage. Fires of War [S] (1 Wind): Balthier cannot be chosen by your opponent's Summons or... -
FF02-066R Balthier
0.50$ AUDWhen Balthier enters the field, you may search for 1 [Card Name (Fran)] and add it to your hand. -
FF02-066R Balthier Foil
1.00$ AUDWhen Balthier enters the field, you may search for 1 [Card Name (Fran)] and add it to your hand. -
FF02-067R Penelo
0.50$ AUDIf all the Forwards you control have [Job (Sky Pirate)] or [Job (Pirate)], they gain +1000 power. -
FF02-067R Penelo Foil
1.00$ AUDIf all the Forwards you control have [Job (Sky Pirate)] or [Job (Pirate)], they gain +1000 power. -
FF02-068R Fran
0.50$ AUD(Dull): Choose 1 [Card Name (Balthier)]. It gains +1000 power until the end of the turn. (1 Wind, dull): Choose 1 [Card Name (Balthier)]. It gains Haste until the end of the turn. -
FF02-068R Fran Foil
1.00$ AUD(Dull): Choose 1 [Card Name (Balthier)]. It gains +1000 power until the end of the turn. (1 Wind, dull): Choose 1 [Card Name (Balthier)]. It gains Haste until the end of the turn. -
FF02-069C Fallacious Wanderer
0.50$ AUDWhen Fallacious Wanderer enters the field, choose up to 2 Wind Characters you control. Activate them. -
FF02-069C Fallacious Wanderer Foil
1.00$ AUDWhen Fallacious Wanderer enters the field, choose up to 2 Wind Characters you control. Activate them. -
FF02-070R Shemhazai, the Whisperer
0.50$ AUDEach Forward can only be blocked by a Forward with a cost inferior or equal to its own this turn. -
FF02-070R Shemhazai, the Whisperer Foil
1.50$ AUDEach Forward can only be blocked by a Forward with a cost inferior or equal to its own this turn. -
FF02-071R Rikku
0.50$ AUDEX Burst: When Rikku enters the field, activate all the Forwards you control. -
FF02-071R Rikku Foil
16.75$ AUDEX Burst: When Rikku enters the field, activate all the Forwards you control. -
FF02-072C Reddas
0.50$ AUDReddas must attack at least once per turn if possible. When Reddas attacks, all the other Forwards you control gain +1000 power until the end of the turn. -
FF02-072C Reddas Foil
1.00$ AUDReddas must attack at least once per turn if possible. When Reddas attacks, all the other Forwards you control gain +1000 power until the end of the turn. -
FF02-073C Dark Knight
0.50$ AUDFor each point of damage you have received, Dark Knight gains +1000 power. -
FF02-073C Dark Knight Foil
1.50$ AUDFor each point of damage you have received, Dark Knight gains +1000 power. -
FF02-074C Warrior of Antiquity
0.50$ AUDFor each point of damage you have received, Warrior of Antiquity gains +1000 power. When you have received 6 points of damage or more, put Warrior of Antiquity into the Break Zone. -
FF02-074C Warrior of Antiquity Foil
1.00$ AUDFor each point of damage you have received, Warrior of Antiquity gains +1000 power. When you have received 6 points of damage or more, put Warrior of Antiquity into the Break Zone. -
FF02-075H Ingus
1.00$ AUDWhen Ingus enters the field, you may play a [Job (Standard Unit)] Forward of cost 2 or less from your hand onto the field.