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FF01-171H Minwu Foil
7.75$ AUDThe Forwards you control don't receive damage that is less than their power. -
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FF01-173C Mime
0.50$ AUDWhen your Attack Phase starts, name 1 Element other than Light and Dark. Until the end of the turn, the Element of Mime becomes the named one. When Mime forms a party and attacks, draw 1 card. -
FF01-173C Mime Foil
1.75$ AUDWhen your Attack Phase starts, name 1 Element other than Light and Dark. Until the end of the turn, the Element of Mime becomes the named one. When Mime forms a party and attacks, draw 1 card. -
FF01-174R Yaag Rosch
2.50$ AUDSummons or abilities of your opponent must choose Yaag Rosch if possible. -
FF01-174R Yaag Rosch Foil
12.00$ AUDSummons or abilities of your opponent must choose Yaag Rosch if possible. -
FF01-175R Yuj
0.50$ AUDWhen Yuj enters the field, draw 1 card and then place 1 card from your hand on the bottom of your deck. -
FF01-175R Yuj Foil
1.00$ AUDWhen Yuj enters the field, draw 1 card and then place 1 card from your hand on the bottom of your deck. -
FF01-176H Yuna
3.75$ AUDEX Burst: When Yuna enters the field, choose 1 Forward. Return it to its owner's hand. When a Character is put from the field into the Break Zone, you may remove it from the game instead. -
FF01-176H Yuna Foil
35.25$ AUDEX Burst: When Yuna enters the field, choose 1 Forward. Return it to its owner's hand. When a Character is put from the field into the Break Zone, you may remove it from the game instead. -
FF01-177R Yuna
1.00$ AUDThe cost required to cast your Water Summons is reduced by 1 (It cannot become 0). -
FF01-177R Yuna Foil
10.75$ AUDThe cost required to cast your Water Summons is reduced by 1 (It cannot become 0). -
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FF01-181H Onion Knight
1.00$ AUDHaste (1 CP, dull, return Onion Knight to its owner's hand): You may play 1 [Card Name (Onion Knight)] from your hand onto the field. You can only use this ability during your turn. -
FF01-181H Onion Knight Foil
3.50$ AUDHaste (1 CP, dull, return Onion Knight to its owner's hand): You may play 1 [Card Name (Onion Knight)] from your hand onto the field. You can only use this ability during your turn. -
FF01-182L Cloud
18.00$ AUDBrave Meteorain [S] (1 CP, dull): Deal 4000 damage to all the Forwards opponent controls. Omnislash [S] (3 CP, dull): Choose 1 Forward. Break it. -
FF01-182L Cloud Foil
95.00$ AUDBrave Meteorain [S] (1 CP, dull): Deal 4000 damage to all the Forwards opponent controls. Omnislash [S] (3 CP, dull): Choose 1 Forward. Break it. -
FF01-183H Cosmos
2.00$ AUDCosmos can be played onto the field even if you control other Light Characters. You can play 2 or more Light Characters onto the field. If Cosmos is on the field, Cosmos can produce CP of any Element. -
FF01-183H Cosmos Foil
28.00$ AUDCosmos can be played onto the field even if you control other Light Characters. You can play 2 or more Light Characters onto the field. If Cosmos is on the field, Cosmos can produce CP of any Element. -
FF01-184H Chaos
1.50$ AUDChaos can be played onto the field even if you control other Dark Characters. You can play 2 or more Dark Characters onto the field. If Chaos is on the field, Chaos can produce CP of any Element. -
FF01-184H Chaos Foil
16.25$ AUDChaos can be played onto the field even if you control other Dark Characters. You can play 2 or more Dark Characters onto the field. If Chaos is on the field, Chaos can produce CP of any Element. -
FF01-185H The Emperor
1.00$ AUDWhen The Emperor is put from the field into the Break Zone, you may search for 1 [Card Name (The Emperor)] and play it onto the field dull. -
FF01-185H The Emperor Foil
2.75$ AUDWhen The Emperor is put from the field into the Break Zone, you may search for 1 [Card Name (The Emperor)] and play it onto the field dull. -
FF01-186L Sephiroth
7.00$ AUDFirst Strike When Sephiroth enters the field, choose 1 Backup. Break it. -
FF01-186L Sephiroth Foil
36.25$ AUDFirst Strike When Sephiroth enters the field, choose 1 Backup. Break it. -
FF01-187S Cloud
1.00$ AUDThe cost required to play Cloud onto the field is reduced by 1 for each [Category (VII)] Forward you control. Each time a Forward you control attacks, it gains +1000 power until the end of the turn. Climhazzard [S] (1 Fire, 1 CP, Dull): Choose 1 Forward... -
FF01-187S Cloud Foil
7.00$ AUDThe cost required to play Cloud onto the field is reduced by 1 for each [Category (VII)] Forward you control. Each time a Forward you control attacks, it gains +1000 power until the end of the turn. Climhazzard [S] (1 Fire, 1 CP, Dull): Choose 1 Forward... -
FF01-188S Zangan
1.00$ AUDEX Burst: When Zangan enters the field, you may search for 1 [Card Name (Tifa)] and add it to your hand. The [Card Name (Tifa)] of cost 4 or less you control gains Haste. -
FF01-188S Zangan Foil
10.00$ AUDEX Burst: When Zangan enters the field, you may search for 1 [Card Name (Tifa)] and add it to your hand. The [Card Name (Tifa)] of cost 4 or less you control gains Haste. -
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FF01-189S Tifa Foil
22.50$ AUDWaterkick [S] (1 Fire): Choose 1 Forward. Dull it and deal it 6000 damage. -
FF01-190S Bahamut Fury
0.75$ AUDEX Burst: Choose 1 Forward. You may discard 1 card from your hand. If you do so, deal it 7000 damage. If not, deal it 5000 damage. -
FF01-190S Bahamut Fury Foil
3.25$ AUDEX Burst: Choose 1 Forward. You may discard 1 card from your hand. If you do so, deal it 7000 damage. If not, deal it 5000 damage. -
FF01-191S Red XIII
0.75$ AUDWhen Red XIII enters the field, choose 1 Forward. It gains +3000 power until the end of the turn. Cosmo Memory [S] (4 Fire, dull): Deal 6000 damage to all the Forwards opponent controls.