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FF03-048C Mystic Knight
0.50$ AUDIf Mystic Knight would recieve damage from Summons or abilities, reduce that damage by 5000. -
FF03-048C Mystic Knight Foil
1.00$ AUDIf Mystic Knight would recieve damage from Summons or abilities, reduce that damage by 5000. -
FF03-049C Izana
0.50$ AUDWhen Izana enters the field, you may search for 1 [Job (Chocobo)] or [Card Name (Chocobo)]and add it to your hand. -
FF03-049C Izana Foil
2.00$ AUDWhen Izana enters the field, you may search for 1 [Job (Chocobo)] or [Card Name (Chocobo)]and add it to your hand. -
FF03-050L Aerith
4.50$ AUDIf you control a[Category (VII)]Forward, the cost for playing Aerith onto the field is reduced by 1. Forwards you control cannot be chosen by the abilities of Backups your opponent controls. -
FF03-050L Aerith Foil
6.50$ AUDIf you control a[Category (VII)]Forward, the cost for playing Aerith onto the field is reduced by 1. Forwards you control cannot be chosen by the abilities of Backups your opponent controls. -
FF03-051R Eight
0.50$ AUDWhen Eight enters the field, choose up to 3[Job (Class Zero Cadet)] you control. Activate them. Phantom Rush [S], Wind: During this turn, Eight cannot be chosen by your opponent's Summons or abilities and the next damage dealt to him becomes 0 instead. -
FF03-051R Eight Foil
1.00$ AUDWhen Eight enters the field, choose up to 3[Job (Class Zero Cadet)] you control. Activate them. Phantom Rush [S], Wind: During this turn, Eight cannot be chosen by your opponent's Summons or abilities and the next damage dealt to him becomes 0 instead. -
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FF03-053C Ranger
0.50$ AUDRanger cannot be chosen by abilities of Characters your opponent controls. -
FF03-053C Ranger Foil
1.00$ AUDRanger cannot be chosen by abilities of Characters your opponent controls. -
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FF03-054C Black Chocobo Foil
1.25$ AUDIf Black Chocobo forms a party, thats party cannot be blocked. -
FF03-055C Thief
0.50$ AUDWind, 1CP, Dull, put Thief into the Break Zone: Your opponent puts the top 2 cards of his/her deck into the Break Zone. -
FF03-055C Thief Foil
1.00$ AUDWind, 1CP, Dull, put Thief into the Break Zone: Your opponent puts the top 2 cards of his/her deck into the Break Zone.