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FF03-128C Dancer
0.50$ AUDDull: Choose 1 Forward opponent controls. It loses all abilities until end of turn. -
FF03-127R Eiko
0.50$ AUDWhen Eiko enters the field, you may search for 1 [Category (IX)]Forward and add it to your hand. -
FF03-126H Eiko
1.00$ AUDWater, Water, Dull, Put Eiko into the Break Zone: Choose 4 Summons in your Break Zone. Add 1 of them to your hand and remove the rest from the game. -
FF03-125C Ephemeral Summoner
0.50$ AUDWhen Ephemeral Summoner enters the field, you may search for 1 Water Summon of cost 4 or less. Put it on top of your deck. -
FF03-124R Izayoi
0.50$ AUDWhen Izayoi enters the field, you may play 1[Job (Ninja)] or[Card Name (Ninja)]of cost 3 or less from your hand onto the field. [S], Water, Water: Choose up to 2 Forwards. They cannot attack or block... -
FF03-121C Blue Mage
0.50$ AUDWater, Water, 1CP, Dull, put Blue Mage into the Break Zone: Choose 1 Forward of cost 5 or higher. Return it to its owner's hand. -
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FF03-117C Simulacrum of a Hero
0.50$ AUD1CP, Dull:Choose 1 Forward. Deal it 1000 damage. 2CP, Dull: Choose 1 Forward. Deal it 3000 damage. -
FF03-116C Mystic Knight
0.50$ AUDWhen Mystic Knight is put from the field into the Break Zone, choose 1 Forward opponent controls. Deal it 4000 damage. -
FF03-115C Cannoneer
0.50$ AUDLightning, 1CP, Dull, put Cannoneer and another Backup you control into the Break Zone: Choose 1 Forward. Deal it 7000 damage. -
FF03-113R Nine
0.50$ AUDWhen Nine attacks, choose 1 Forward you control. Until the end of the turn, it gains +1000 power for each [Job (Class Zero Cadet)] Forward you control. Primal Roar [S], Lightning, Lightning,... -
FF03-111H Jack
1.00$ AUDJack cannot block. When Jack attacks, he won't activate during your next active phase. [S], Lightning: Activate Jack. Jack loses all abilities until end of turn.