- Product
- Qty in Cart
- Quantity
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FF03-055C Thief Foil
1.50$ AUDWind, 1CP, Dull, put Thief into the Break Zone: Your opponent puts the top 2 cards of his/her deck into the Break Zone. -
FF03-053C Ranger Foil
1.00$ AUDRanger cannot be chosen by abilities of Characters your opponent controls. -
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FF03-048C Mystic Knight Foil
1.00$ AUDIf Mystic Knight would recieve damage from Summons or abilities, reduce that damage by 5000. -
FF03-047C Cannoneer Foil
1.00$ AUDWhen Cannoneer enters the field, choose 2 Forwards opponent controls. Dull and freeze them. -
FF03-046H White Tiger L'Cie Nimbus Foil
1.00$ AUDBraveThe cost to play White Tiger L'Cie Nimbus from your hand can only be paid by Ice Backups you control on the field. -
FF03-045R White Tiger L'Cie Qun'mi Foil
1.00$ AUDFirst Strike When 1 or more Forwards you control are chosen by your opponent's Summon, cancel it unless your opponent pays 3CP. -
FF03-043C Time Mage Foil
1.50$ AUDIce, Ice, Ice, Dull, put Time Mage into the Break Zone: Choose 1 Forward you control. Remove it from the game. Then return it to the field dull. You can only use this ability during your turn. -
FF03-042C Deepground Soldier Foil
1.00$ AUDWhen Deepground Soldier enters your field, you may search for 1 [Card Name (Deepground Soldier)] of cost 3 and add it to your hand. -
FF03-041C Deepground Soldier Foil
1.00$ AUDWhen Deepground Soldier enters the field, you may search for 1[Card Name (DGS Soldier)]and add it to your hand. -
FF03-040C DGS Trooper 1st Class Foil
1.00$ AUDThe Ice[Job (Standard Unit)]Forwards you control gain +2000 power. -
FF03-035R Shelke Foil
1.00$ AUDWhen you deal damage to your opponent, activate Shelke. Ice, Ice, 2CP, Dull: Choose 1 Forward. Dull it.