- Product
- Qty in Cart
- Quantity
- Price
- Subtotal
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FF02-070R Shemhazai, the Whisperer Foil
1.50$ AUDEach Forward can only be blocked by a Forward with a cost inferior or equal to its own this turn. -
FF02-071R Rikku
0.50$ AUDEX Burst: When Rikku enters the field, activate all the Forwards you control. -
FF02-071R Rikku Foil
17.00$ AUDEX Burst: When Rikku enters the field, activate all the Forwards you control. -
FF02-072C Reddas
0.50$ AUDReddas must attack at least once per turn if possible. When Reddas attacks, all the other Forwards you control gain +1000 power until the end of the turn. -
FF02-072C Reddas Foil
1.00$ AUDReddas must attack at least once per turn if possible. When Reddas attacks, all the other Forwards you control gain +1000 power until the end of the turn. -
FF02-073C Dark Knight
0.50$ AUDFor each point of damage you have received, Dark Knight gains +1000 power. -
FF02-073C Dark Knight Foil
1.50$ AUDFor each point of damage you have received, Dark Knight gains +1000 power. -
FF02-074C Warrior of Antiquity
0.50$ AUDFor each point of damage you have received, Warrior of Antiquity gains +1000 power. When you have received 6 points of damage or more, put Warrior of Antiquity into the Break Zone. -
FF02-074C Warrior of Antiquity Foil
1.00$ AUDFor each point of damage you have received, Warrior of Antiquity gains +1000 power. When you have received 6 points of damage or more, put Warrior of Antiquity into the Break Zone. -
FF02-075H Ingus
1.00$ AUDWhen Ingus enters the field, you may play a [Job (Standard Unit)] Forward of cost 2 or less from your hand onto the field. -
FF02-075H Ingus Foil
1.00$ AUDWhen Ingus enters the field, you may play a [Job (Standard Unit)] Forward of cost 2 or less from your hand onto the field. -
FF02-076R Vanille
0.50$ AUDWhen Vanille enters the field, you may play 1 Earth Forward of cost 4 or less from your hand onto the field. -
FF02-076R Vanille Foil
6.75$ AUDWhen Vanille enters the field, you may play 1 Earth Forward of cost 4 or less from your hand onto the field. -
FF02-077L Vincent
6.75$ AUDVincent cannot be broken by your opponent's Summons or abilities. Death Penalty [S] (5 CP, dull): Choose any number of Forwards with a combined cost of 7 or less. Break them. -
FF02-077L Vincent Foil
11.75$ AUDVincent cannot be broken by your opponent's Summons or abilities. Death Penalty [S] (5 CP, dull): Choose any number of Forwards with a combined cost of 7 or less. Break them. -
FF02-078R Vincent
0.50$ AUDWhen Vincent attacks or blocks, you may pay 2 CP. If you don't pay 2 CP, Vincent breaks after the attack or the block and doesn't deal any damage. When Vincent attacks or blocks, choose 1 Forward... -
FF02-078R Vincent Foil
1.50$ AUDWhen Vincent attacks or blocks, you may pay 2 CP. If you don't pay 2 CP, Vincent breaks after the attack or the block and doesn't deal any damage. When Vincent attacks or blocks, choose 1 Forward... -
FF02-079R Ormi
0.50$ AUDThe [Card Name (Logos)] and [Card Name (Leblanc)] you control gain +2000 power. -
FF02-079R Ormi Foil
1.00$ AUDThe [Card Name (Logos)] and [Card Name (Leblanc)] you control gain +2000 power. -
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FF02-080C Carbuncle Foil
1.00$ AUDChoose 1 Summon targeting a Character you control. Cancel its effect. -
FF02-081L Gabranth
3.00$ AUDThe cost required to play Gabranth onto the field is reduced by 1 for each point of damage you have received. If you have received 6 points of damage or more, your Forwards gain Brave. -
FF02-081L Gabranth Foil
5.00$ AUDThe cost required to play Gabranth onto the field is reduced by 1 for each point of damage you have received. If you have received 6 points of damage or more, your Forwards gain Brave. -
FF02-082C Ranger
0.50$ AUD(1 Earth, dull): Choose 1 attacking Earth Forward. It gains +1000 power until the end of the turn. -
FF02-082C Ranger Foil
1.00$ AUD(1 Earth, dull): Choose 1 attacking Earth Forward. It gains +1000 power until the end of the turn. -
FF02-083C Machinist
0.50$ AUD(2 Earth, 2 CP, dull, put Machinist into the Break Zone): Choose 1 dull Forward of cost 4 or less. Break it. -
FF02-083C Machinist Foil
1.00$ AUD(2 Earth, 2 CP, dull, put Machinist into the Break Zone): Choose 1 dull Forward of cost 4 or less. Break it. -
FF02-084R Logos
0.50$ AUDThe [Card Name (Ormi)] and [Card Name (Leblanc)] you control gain +2000 power. -
FF02-084R Logos Foil
1.25$ AUDThe [Card Name (Ormi)] and [Card Name (Leblanc)] you control gain +2000 power. -
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FF02-086C Sorbet
0.50$ AUD(2 Earth, dull): Choose 1 blocking Forward. For each [Job (Moogle)] you control, it gains +1000 power until the end of the turn. -
FF02-086C Sorbet Foil
1.00$ AUD(2 Earth, dull): Choose 1 blocking Forward. For each [Job (Moogle)] you control, it gains +1000 power until the end of the turn. -
FF02-087R Hashmal, Bringer of Order
0.50$ AUDName 1 Job or Element. Until the end of the turn, all Forwards you control gain +1000 power and the named Job or Element. -
FF02-087R Hashmal, Bringer of Order Foil
1.75$ AUDName 1 Job or Element. Until the end of the turn, all Forwards you control gain +1000 power and the named Job or Element. -
FF02-088C Ba'Gamnan
0.50$ AUDBa'Gamnan cannot deal damage to your opponent. Opponent must block Ba'Gamnan if possible. -
FF02-088C Ba'Gamnan Foil
1.00$ AUDBa'Gamnan cannot deal damage to your opponent. Opponent must block Ba'Gamnan if possible. -
FF02-089C Monk
0.50$ AUD(2 Earth, dull, put Monk into the Break Zone): Choose 1 Forward. It gains +3000 power and Brave until the end of the turn. -
FF02-089C Monk Foil
1.00$ AUD(2 Earth, dull, put Monk into the Break Zone): Choose 1 Forward. It gains +3000 power and Brave until the end of the turn. -
FF02-090R Yang
0.50$ AUDFor each [Card Name (Monk)] and [Job (Monk)] other than Yang you control, Yang gains +1000 power. If the power of Yang is 10000 or more, Yang gains Brave.