- Product
- Qty in Cart
- Quantity
- Price
- Subtotal
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FF01-001H Auron
1.25$ AUDWhen Auron deals damage to your opponent, you may play 1 Fire Backup from your hand onto the field dull. -
FF01-001H Auron Foil
8.00$ AUDWhen Auron deals damage to your opponent, you may play 1 Fire Backup from your hand onto the field dull. -
FF01-002R Auron
0.75$ AUDThe Backups you control cannot be broken by your opponent's Summons or abilities. -
FF01-002R Auron Foil
4.35$ AUDThe Backups you control cannot be broken by your opponent's Summons or abilities. -
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FF01-003C Red Mage Foil
1.50$ AUD(1 Fire, 1 CP, dull): Choose 1 Forward. It cannot block this turn. -
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FF01-005R Warrior of Light
0.50$ AUDIf Warrior of Light deals damage to a Forward of cost 4 or more, double the damage instead. -
FF01-005R Warrior of Light Foil
3.50$ AUDIf Warrior of Light deals damage to a Forward of cost 4 or more, double the damage instead. -
FF01-006H Garland
1.00$ AUDBrave When Garland attacks, Garland gains +4000 power until the end of the turn. -
FF01-006H Garland Foil
1.50$ AUDBrave When Garland attacks, Garland gains +4000 power until the end of the turn. -
FF01-007R Gadot
6.75$ AUDWhen Gadot enters the field, you may play 1 Fire Forward of cost 2 or less from your hand onto the field. When Gadot enters the field, all the Forwards you control gain +1000 power until the end of the turn. -
FF01-007R Gadot Foil
23.75$ AUDWhen Gadot enters the field, you may play 1 Fire Forward of cost 2 or less from your hand onto the field. When Gadot enters the field, all the Forwards you control gain +1000 power until the end of the turn. -
FF01-008C Ranger
0.50$ AUD(1 Fire, 1 CP, dull): Choose 1 Forward of cost 3 or less. Deal it 2000 damage. -
FF01-008C Ranger Foil
1.00$ AUD(1 Fire, 1 CP, dull): Choose 1 Forward of cost 3 or less. Deal it 2000 damage. -
FF01-009C Cloud
0.75$ AUDIf you control a [Category (VII)] Forward other than Cloud, Cloud gains +2000 power. When Cloud enters the field, choose 1 Forward opponent controls. Deal it 2000 damage. -
FF01-009C Cloud Foil
34.25$ AUDIf you control a [Category (VII)] Forward other than Cloud, Cloud gains +2000 power. When Cloud enters the field, choose 1 Forward opponent controls. Deal it 2000 damage. -
FF01-010C Black Mage
0.50$ AUD(1 Fire, dull, put Black Mage into the Break Zone): Choose 1 Forward. Deal it 4000 damage. -
FF01-010C Black Mage Foil
1.00$ AUD(1 Fire, dull, put Black Mage into the Break Zone): Choose 1 Forward. Deal it 4000 damage. -
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FF01-012R Zack
0.50$ AUDIf you control [Card Name (Aerith)], Zach gains +2000 power. When Zach enters the field, choose 1 Forward opponent controls. Deal it 2000 damage. -
FF01-012R Zack Foil
5.75$ AUDIf you control [Card Name (Aerith)], Zach gains +2000 power. When Zach enters the field, choose 1 Forward opponent controls. Deal it 2000 damage. -
FF01-013H Sazh
1.00$ AUD(Dull): Choose 1 Forward. Deal it 2000 damage. Sazh will not activate during your next Active Phase. If you have cast [Card Name (Brynhildr)] this turn, deal that Forward 4000 damage instead. Sazh will not activate during your next Active Phase. -
FF01-013H Sazh Foil
1.25$ AUD(Dull): Choose 1 Forward. Deal it 2000 damage. Sazh will not activate during your next Active Phase. If you have cast [Card Name (Brynhildr)] this turn, deal that Forward 4000 damage instead. Sazh will not activate during your next Active Phase. -
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FF01-015L Jecht
5.50$ AUDFor each Forward opponent controls, Jecht gains +1000 power. Ultimate Jecht Shot [S] (1 Fire, 2 CP, dull): Choose 1 Forward. Break it. -
FF01-015L Jecht Foil
10.75$ AUDFor each Forward opponent controls, Jecht gains +1000 power. Ultimate Jecht Shot [S] (1 Fire, 2 CP, dull): Choose 1 Forward. Break it. -
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FF01-017R Dajh
0.50$ AUDIf you control [Card Name (Sazh)], it cannot be chosen by your opponent's Summons or abilities. -
FF01-017R Dajh Foil
8.25$ AUDIf you control [Card Name (Sazh)], it cannot be chosen by your opponent's Summons or abilities. -
FF01-018L Bahamut
3.00$ AUDChoose up to 2 Forwards opponent controls. Deal them 10000 damage. If they are put from the field into the Break Zone this turn, remove them from the game instead. -
FF01-018L Bahamut Foil
9.75$ AUDChoose up to 2 Forwards opponent controls. Deal them 10000 damage. If they are put from the field into the Break Zone this turn, remove them from the game instead. -
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FF01-020R Fang
0.75$ AUDThe cost required to cast [Card Name (Bahamut)] is reduced by 2 (it cannot become 0). When Fang attacks, Fang gains First Strike until the end of the turn. -
FF01-020R Fang Foil
8.50$ AUDThe cost required to cast [Card Name (Bahamut)] is reduced by 2 (it cannot become 0). When Fang attacks, Fang gains First Strike until the end of the turn. -
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FF01-021H Firion Foil
2.00$ AUDWhen Firion enters the field, choose 1 Forward. Deal it 4000 damage. -
FF01-022R Firion
0.50$ AUD(1 CP): Firion gains First Strike until the end of the turn. (1 CP): Firion gains Brave until the end of the turn. (2 CP): Choose 1 Forward. Deal it 1000 damage. (2 CP): Firion gains +1000 power until the end of the turn. -
FF01-022R Firion Foil
1.00$ AUD(1 CP): Firion gains First Strike until the end of the turn. (1 CP): Firion gains Brave until the end of the turn. (2 CP): Choose 1 Forward. Deal it 1000 damage. (2 CP): Firion gains +1000 power until the end of the turn. -
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FF01-024C Magus
0.50$ AUDWhen Magus enters the field, deal 3000 damage to all the Forwards opponent controls. -
FF01-024C Magus Foil
1.00$ AUDWhen Magus enters the field, deal 3000 damage to all the Forwards opponent controls. -
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FF01-027H Lann
1.00$ AUDLann cannot be blocked by a Forward with a power greater than his. Lann cannot block a Forward with a power greater than his. -
FF01-027H Lann Foil
1.75$ AUDLann cannot be blocked by a Forward with a power greater than his. Lann cannot block a Forward with a power greater than his. -
FF01-028R Reynn
0.50$ AUDEX Burst: When Reynn enters the field, you may search for 1 [Card Name (Lann)] and add it to your hand. (1 Fire, 1 CP, dull): Choose 1 [Card Name (Lann)]. It gains +1000 power until the end of the turn. -
FF01-028R Reynn Foil
4.25$ AUDEX Burst: When Reynn enters the field, you may search for 1 [Card Name (Lann)] and add it to your hand. (1 Fire, 1 CP, dull): Choose 1 [Card Name (Lann)]. It gains +1000 power until the end of the turn. -
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FF01-032C Chemist
0.50$ AUDWhen Chemist enters the field, choose 1 Forward. It cannot be broken this turn. -
FF01-032C Chemist Foil
1.25$ AUDWhen Chemist enters the field, choose 1 Forward. It cannot be broken this turn. -
FF01-033C Argath
0.50$ AUDWhen Argath enters the field, your opponent discards 1 card from his/her hand. -
FF01-033C Argath Foil
5.50$ AUDWhen Argath enters the field, your opponent discards 1 card from his/her hand. -
FF01-034R Orran
0.50$ AUDCelestial Stasis [S] (3 Ice, dull): Dull all the Forwards opponent controls. -
FF01-034R Orran Foil
1.00$ AUDCelestial Stasis [S] (3 Ice, dull): Dull all the Forwards opponent controls. -
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FF01-036C Bard
0.50$ AUD(1 Ice, dull, put Bard into the Break Zone): Your opponent discards 1 card from his/her hand. -
FF01-036C Bard Foil
1.00$ AUD(1 Ice, dull, put Bard into the Break Zone): Your opponent discards 1 card from his/her hand. -
FF01-037H Kuja
1.00$ AUDWhen Kuja is chosen by a Summon or an ability of your opponent, your opponent discards 1 card from his/her hand. -
FF01-037H Kuja Foil
3.25$ AUDWhen Kuja is chosen by a Summon or an ability of your opponent, your opponent discards 1 card from his/her hand. -
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FF01-041L Squall
4.75$ AUDWhen Squall blocks or is blocked, choose 1 Forward. You may deal it 6000 damage. Renzokuken [S] (1 Ice): Squall gains First Strike until the end of the turn. -
FF01-041L Squall Foil
10.25$ AUDWhen Squall blocks or is blocked, choose 1 Forward. You may deal it 6000 damage. Renzokuken [S] (1 Ice): Squall gains First Strike until the end of the turn. -
FF01-042R Squall Wave 1
79.95$ AUDIf you control [Card Name (Laguna)], Squall gains +3000 power. When Squall enters the field, each displayer discards 1 card from his/her hand. If you control [Card Name (Laguna)], your opponent discards 1 more card from his/her hand. -
FF01-042R Squall Wave 1 Foil
25.00$ AUDIf you control [Card Name (Laguna)], Squall gains +3000 power. When Squall enters the field, each displayer discards 1 card from his/her hand. If you control [Card Name (Laguna)], your opponent discards 1 more card from his/her hand. -
FF01-042R Squall Wave X
1.25$ AUDIf you control [Card Name (Laguna)], Squall gains +3000 power. When Squall enters the field, each displayer discards 1 card from his/her hand. If you control [Card Name (Laguna)], your opponent discards 1 more card from his/her hand. -
FF01-042R Squall Wave X Foil
28.25$ AUDIf you control [Card Name (Laguna)], Squall gains +3000 power. When Squall enters the field, each displayer discards 1 card from his/her hand. If you control [Card Name (Laguna)], your opponent discards 1 more card from his/her hand. -
FF01-043H Snow
1.75$ AUDWhen Snow attacks, choose 1 Forward opponent controls. Dull it. If you have cast [Card Name (Shiva)] this turn, Freeze it also. -
FF01-043H Snow Foil
3.25$ AUDWhen Snow attacks, choose 1 Forward opponent controls. Dull it. If you have cast [Card Name (Shiva)] this turn, Freeze it also. -
FF01-044R Sephiroth
0.50$ AUDFirst Strike When Sephiroth enters the field, each player discards 2 cards from his/her hand. -
FF01-044R Sephiroth Foil
13.75$ AUDFirst Strike When Sephiroth enters the field, each player discards 2 cards from his/her hand. -
FF01-045R Serah
0.50$ AUDIf you control [Card Name (Snow)], it cannot be chosen by your opponent's abilities. -
FF01-045R Serah Foil
7.25$ AUDIf you control [Card Name (Snow)], it cannot be chosen by your opponent's abilities. -
FF01-046H Terra
2.25$ AUDThe cost required for your opponent to cast Summons increases by 1. Terra cannot be chosen by opponent's Summons. Trance [S] (2 Ice): Until the end of the turn, Terra gains +3000 power and First Strike. -
FF01-046H Terra Foil
32.25$ AUDThe cost required for your opponent to cast Summons increases by 1. Terra cannot be chosen by opponent's Summons. Trance [S] (2 Ice): Until the end of the turn, Terra gains +3000 power and First Strike. -
FF01-047R Terra
0.50$ AUDWhen Terra enters the field, choose up to 2 dull Forwards opponent controls. Deal them 4000 damage. (1 Ice): Choose 1 dull Forward. Deal it 1000 damage. Magic Charge [S]: Terra gains "If Terra deals damage to a Forward, double the damage" until the end... -
FF01-047R Terra Foil
7.50$ AUDWhen Terra enters the field, choose up to 2 dull Forwards opponent controls. Deal them 4000 damage. (1 Ice): Choose 1 dull Forward. Deal it 1000 damage. Magic Charge [S]: Terra gains "If Terra deals damage to a Forward, double the damage" until the end... -
FF01-048C Devout
0.50$ AUD(Dull, put Devout into the Break Zone): Choose 1 forward in your Break Zone of cost 4 or less. Play it. You can only use this ability on your turn. -
FF01-048C Devout Foil
2.50$ AUD(Dull, put Devout into the Break Zone): Choose 1 forward in your Break Zone of cost 4 or less. Play it. You can only use this ability on your turn. -
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