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FF03-079H Kefka
1.00$ AUDIf the Backups you control are 3 or more different elements, Kefka gains +3000 power. If the Backups you control are 5 or more different elements, Kefka gains Brave. -
FF03-079H Kefka Foil
1.50$ AUDIf the Backups you control are 3 or more different elements, Kefka gains +3000 power. If the Backups you control are 5 or more different elements, Kefka gains Brave. -
FF03-080R Black Tortoise L'Cie Gilgamesh
0.50$ AUDBraveDull: Choose 1 Forward. It loses First Strike until end of turn. Dull: Gilgamesh gains +2000 power until end of turn. -
FF03-080R Black Tortoise L'Cie Gilgamesh Foil
1.00$ AUDBraveDull: Choose 1 Forward. It loses First Strike until end of turn. Dull: Gilgamesh gains +2000 power until end of turn. -
FF03-081C Summoner
0.50$ AUDEarth, Earth, Dull, put Summoner into the Break Zone:Cast 1 Summon of cost 6 or less from your hand without paying the cost. -
FF03-081C Summoner Foil
1.00$ AUDEarth, Earth, Dull, put Summoner into the Break Zone:Cast 1 Summon of cost 6 or less from your hand without paying the cost. -
FF03-082R Scarmiglione
0.50$ AUDWhen Scarmiglione enters the field from the Break Zone, choose 1 Forward. Deal it damage equal to half of Scarmigliones power (rounded up to the nearest 1000). Living Dead [S]: When Scarmiglione is put from the field into the Break Zone this turn, return... -
FF03-082R Scarmiglione Foil
1.00$ AUDWhen Scarmiglione enters the field from the Break Zone, choose 1 Forward. Deal it damage equal to half of Scarmigliones power (rounded up to the nearest 1000). Living Dead [S]: When Scarmiglione is put from the field into the Break Zone this turn, return... -
FF03-083C Segwarides
0.50$ AUDDuring your turn, give First Strike to [Card Name (Brandelis)] you control. Dull: choose one forward. This turn it loses First Strike. -
FF03-083C Segwarides Foil
1.00$ AUDDuring your turn, give First Strike to [Card Name (Brandelis)] you control. Dull: choose one forward. This turn it loses First Strike. -
FF03-084C WRO Member
0.50$ AUDDull: Put WRO Member into the Break Zone: Choose 1 [Card Name (WRO Commander)]. It cannot be broken this turn. -
FF03-084C WRO Member Foil
1.00$ AUDDull: Put WRO Member into the Break Zone: Choose 1 [Card Name (WRO Commander)]. It cannot be broken this turn. -
FF03-085C WRO Member
0.50$ AUDIf you control 2 or more[Card Name (WRO Member)], WRO Soldier gains +1000 power and Brave. -
FF03-085C WRO Member Foil
1.00$ AUDIf you control 2 or more[Card Name (WRO Member)], WRO Soldier gains +1000 power and Brave. -
FF03-086C WRO Commander
0.50$ AUDIf you control [Card Name (Vincent)], WRO Commander gains +1000 power. The[Card Name (WRO Soldier)] you control gain +2000 power. -
FF03-086C WRO Commander Foil
1.00$ AUDIf you control [Card Name (Vincent)], WRO Commander gains +1000 power. The[Card Name (WRO Soldier)] you control gain +2000 power.