Final Fantasy

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  • FF02-069C Fallacious Wanderer

    FF02-069C Fallacious Wanderer

    0.50$ AUD
    When Fallacious Wanderer enters the field, choose up to 2 Wind Characters you control. Activate them.
    Qty in Cart: 0
    Quantity:
    Price:
    0.50$ AUD
    Subtotal:
  • FF02-069C Fallacious Wanderer Foil

    FF02-069C Fallacious Wanderer Foil

    1.00$ AUD
    When Fallacious Wanderer enters the field, choose up to 2 Wind Characters you control. Activate them.
    Qty in Cart: 0
    Quantity:
    Price:
    1.00$ AUD
    Subtotal:
  • FF02-070R Shemhazai, the Whisperer Foil

    FF02-070R Shemhazai, the Whisperer Foil

    2.00$ AUD
    Each Forward can only be blocked by a Forward with a cost inferior or equal to its own this turn.
    Qty in Cart: 0
    Quantity:
    Price:
    2.00$ AUD
    Subtotal:
  • FF02-072C Reddas

    FF02-072C Reddas

    0.50$ AUD
    Reddas must attack at least once per turn if possible. When Reddas attacks, all the other Forwards you control gain +1000 power until the end of the turn.
    Qty in Cart: 0
    Quantity:
    Price:
    0.50$ AUD
    Subtotal:
  • FF02-072C Reddas Foil

    FF02-072C Reddas Foil

    1.00$ AUD
    Reddas must attack at least once per turn if possible. When Reddas attacks, all the other Forwards you control gain +1000 power until the end of the turn.
    Qty in Cart: 0
    Quantity:
    Price:
    1.00$ AUD
    Subtotal:
  • FF02-073C Dark Knight

    FF02-073C Dark Knight

    0.50$ AUD
    For each point of damage you have received, Dark Knight gains +1000 power.
    Qty in Cart: 0
    Quantity:
    Price:
    0.50$ AUD
    Subtotal:
  • FF02-073C Dark Knight Foil

    FF02-073C Dark Knight Foil

    1.50$ AUD
    For each point of damage you have received, Dark Knight gains +1000 power.
    Qty in Cart: 0
    Quantity:
    Price:
    1.50$ AUD
    Subtotal:
  • FF02-074C Warrior of Antiquity

    FF02-074C Warrior of Antiquity

    0.50$ AUD
    For each point of damage you have received, Warrior of Antiquity gains +1000 power. When you have received 6 points of damage or more, put Warrior of Antiquity into the Break Zone.
    Qty in Cart: 0
    Quantity:
    Price:
    0.50$ AUD
    Subtotal:
  • FF02-074C Warrior of Antiquity Foil

    FF02-074C Warrior of Antiquity Foil

    1.00$ AUD
    For each point of damage you have received, Warrior of Antiquity gains +1000 power. When you have received 6 points of damage or more, put Warrior of Antiquity into the Break Zone.
    Qty in Cart: 0
    Quantity:
    Price:
    1.00$ AUD
    Subtotal:
  • FF02-075H Ingus

    FF02-075H Ingus

    1.00$ AUD
    When Ingus enters the field, you may play a [Job (Standard Unit)] Forward of cost 2 or less from your hand onto the field.
    Qty in Cart: 0
    Quantity:
    Price:
    1.00$ AUD
    Subtotal:
  • FF02-075H Ingus Foil

    FF02-075H Ingus Foil

    1.00$ AUD
    When Ingus enters the field, you may play a [Job (Standard Unit)] Forward of cost 2 or less from your hand onto the field.
    Qty in Cart: 0
    Quantity:
    Price:
    1.00$ AUD
    Subtotal:
  • FF02-076R Vanille

    FF02-076R Vanille

    0.50$ AUD
    When Vanille enters the field, you may play 1 Earth Forward of cost 4 or less from your hand onto the field.
    Qty in Cart: 0
    Quantity:
    Price:
    0.50$ AUD
    Subtotal:
  • FF02-076R Vanille Foil

    FF02-076R Vanille Foil

    1.00$ AUD
    When Vanille enters the field, you may play 1 Earth Forward of cost 4 or less from your hand onto the field.
    Qty in Cart: 0
    Quantity:
    Price:
    1.00$ AUD
    Subtotal:
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