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FF02-075H Ingus Foil
1.00$ AUDWhen Ingus enters the field, you may play a [Job (Standard Unit)] Forward of cost 2 or less from your hand onto the field. -
FF02-074C Warrior of Antiquity
0.50$ AUDFor each point of damage you have received, Warrior of Antiquity gains +1000 power. When you have received 6 points of damage or more, put Warrior of Antiquity into the Break Zone. -
FF02-074C Warrior of Antiquity Foil
1.00$ AUDFor each point of damage you have received, Warrior of Antiquity gains +1000 power. When you have received 6 points of damage or more, put Warrior of Antiquity into the Break Zone. -
FF02-073C Dark Knight
0.50$ AUDFor each point of damage you have received, Dark Knight gains +1000 power. -
FF02-073C Dark Knight Foil
1.50$ AUDFor each point of damage you have received, Dark Knight gains +1000 power. -
FF02-072C Reddas
0.50$ AUDReddas must attack at least once per turn if possible. When Reddas attacks, all the other Forwards you control gain +1000 power until the end of the turn. -
FF02-072C Reddas Foil
1.00$ AUDReddas must attack at least once per turn if possible. When Reddas attacks, all the other Forwards you control gain +1000 power until the end of the turn. -
FF02-069C Fallacious Wanderer
0.50$ AUDWhen Fallacious Wanderer enters the field, choose up to 2 Wind Characters you control. Activate them. -
FF02-069C Fallacious Wanderer Foil
1.00$ AUDWhen Fallacious Wanderer enters the field, choose up to 2 Wind Characters you control. Activate them. -
FF02-068R Fran
0.50$ AUD(Dull): Choose 1 [Card Name (Balthier)]. It gains +1000 power until the end of the turn. (1 Wind, dull): Choose 1 [Card Name (Balthier)]. It gains Haste until the end of the turn. -
FF02-067R Penelo
0.50$ AUDIf all the Forwards you control have [Job (Sky Pirate)] or [Job (Pirate)], they gain +1000 power. -
FF02-067R Penelo Foil
1.00$ AUDIf all the Forwards you control have [Job (Sky Pirate)] or [Job (Pirate)], they gain +1000 power.