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FF02-122R Agrias
0.50$ AUDJudgement Blade [S] (Dull): Choose 1 Forward of cost 3 or less opponent controls. Break it. -
FF02-121H Ashe
1.00$ AUDWhen Ashe is chosen by a Summon or an ability of your opponent, Ashe gains +3000 power until the end of the turn. (2 Water): Activate Ashe. Heaven's Wrath [S] (2 Water): Ashe gains +2000 power and... -
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FF02-119R Reeve
0.50$ AUDReeve cannot be chosen by your opponent's Summons or abilities. Inspire [S] (Dull): Search for 1 [Card Name (Cait Sith)] and add it to your hand. -
FF02-118C Arborous Simulacrum
0.50$ AUDAny card of cost 2 or less put in the Damage Zone due to Arborous Simulacrum cannot use its EX Burst. -
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FF02-114C Ninja
0.50$ AUD(2 Lightning): Break Ninja as well as the Forward that blocks or is blocked by Ninja. -
FF02-113R Drace
0.50$ AUDIf you control [Card Name (Larsa)], the cost to play Drace onto the field is reduced by 2 (it cannot become 0). If you control [Card Name (Larsa)], Drace gains +2000 power and First Strike. -
FF02-112C Fleeting Flash
0.50$ AUDHaste If you control a [Job (Manakin)] other than Fleeting Flash, Fleeting Flash gains +2000 power. -
FF02-110R Seifer
0.50$ AUDIf you control [Card Name (Edea)], Seifer gains +3000 power and Haste. No Mercy [S] (3 Lightning): Break all the Forwards of cost 2 or less. -
FF02-109H Golbez
1.00$ AUDThe cost required to play Golbez onto the field is reduced by 2 for each [Job (Elemental Archfiend)] with a unique name in your Break Zone. When Golbez attacks, choose 1 of the following 3 actions:...