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FF01-161C White Mage Foil
1.25$ AUDWhen White Mage enters the field, choose 1 Forward. Activate it. -
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FF01-163L Tidus Foil
27.50$ AUDFor each Forward other than Tidus you control, Tidus gains +1000 power. Blitz Ace [S] (2 Water): Until the end of the turn Tidus gains Brave. Tidus can attack as many times as your points of damage this turn. -
FF01-164R Tidus Foil
4.25$ AUDWhen Tidus attacks, all the Water Forwards you control gain +1000 power until the end of the turn. -
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FF01-168C Geomancer Foil
1.25$ AUDWhen Geomancer is put from the field into the Break Zone, draw 1 card. -
FF01-169C Geomancer Foil
1.25$ AUD(Dull): Look at the top card of your deck. You may place the card at the bottom of your deck. -
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FF01-171H Minwu Foil
10.25$ AUDThe Forwards you control don't receive damage that is less than their power. -
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FF01-173C Mime Foil
1.50$ AUDWhen your Attack Phase starts, name 1 Element other than Light and Dark. Until the end of the turn, the Element of Mime becomes the named one. When Mime forms a party and attacks, draw 1 card. -
FF01-174R Yaag Rosch Foil
16.50$ AUDSummons or abilities of your opponent must choose Yaag Rosch if possible.