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FF03-138H Ceodore Foil
1.00$ AUDWhen you play a Water character other than Ceodore into your field, choose a Forward. Choose one of the following: Give it +1000 power until end of turn. / Give it First Strike until end of turn. /... -
FF03-136C White Mage Foil
1.00$ AUDIf White mage or a Forward in a party with White Mage would recieve damage, reduce that damage by 3000. -
FF03-135H Syldra Foil
1.00$ AUDChoose up to 2 Forwards your opponent controls. Return them to their owner's hand. -
FF03-134C Summoner Foil
1.00$ AUDWhen Summoner enters the field, choose a Summon in your Break Zone. Add it to your hand. -
FF03-133C Quina Foil
1.00$ AUDFor each card in your hand, Quina gains +1000 power. Eat [S]: Choose 1 Forward your opponent control that has been dealt damage this turn. If that forward has a special ability or an action ability,... -
FF03-132R Quacho Queen Foil
1.00$ AUDWater, 1CP, Dull:Choose 1 Forward. It gains +1000 power for each Forward you control until end of turn. -
FF03-131H Ghido Foil
1.00$ AUDGhido does not activate during your activate phase. Water:Activate Ghido. Water, 1CP, Dull:Choose 1 Forward of cost 5 or more opponent controls. Your opponent puts it on top of his/her deck. -
FF03-128C Dancer Foil
1.00$ AUDDull: Choose 1 Forward opponent controls. It loses all abilities until end of turn. -
FF03-127R Eiko Foil
1.50$ AUDWhen Eiko enters the field, you may search for 1 [Category (IX)]Forward and add it to your hand. -
FF03-126H Eiko Foil
1.00$ AUDWater, Water, Dull, Put Eiko into the Break Zone: Choose 4 Summons in your Break Zone. Add 1 of them to your hand and remove the rest from the game. -
FF03-124R Izayoi Foil
1.00$ AUDWhen Izayoi enters the field, you may play 1[Job (Ninja)] or[Card Name (Ninja)]of cost 3 or less from your hand onto the field. [S], Water, Water: Choose up to 2 Forwards. They cannot attack or block... -
FF03-121C Blue Mage Foil
1.00$ AUDWater, Water, 1CP, Dull, put Blue Mage into the Break Zone: Choose 1 Forward of cost 5 or higher. Return it to its owner's hand.