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FF02-129L Cecil
11.75$ AUDCecil must block if possible. Cecil does not take damage from Summons or abilities. Forwards you control other than Cecil gain +1000 power and do not take damage from Summons or abilities. -
FF01-191S Red XIII Foil
4.25$ AUDWhen Red XIII enters the field, choose 1 Forward. It gains +3000 power until the end of the turn. Cosmo Memory [S] (4 Fire, dull): Deal 6000 damage to all the Forwards opponent controls. -
FF01-080H Bartz Foil
3.25$ AUDEX Burst: When Bartz enters the field, activate all the Wind characters you control. -
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