Haste (1 CP, dull): Kain cannot be chosen by your opponent's Summons or abilities until the beginning of your next turn. At the beginning of your next Main Phase and until the end of the same turn,...
Fire: Choose 1 Forward. Deal it 2000 damage. Wind: Gilgamesh cannot be chosen by Summons during this turn. Earth: Gilgamesh gains +1000 power until the end of the turn. Lightning: Gilgamesh gains...