Garnet cannot be chosen by your opponent's Summons. When you cast a Summon, all Forwards you control gain +1000 power until the end of the turn. Water, Water: Cast 1 Summon of cost 3 or less from...
Cecil must block if possible. Cecil does not take damage from Summons or abilities. Forwards you control other than Cecil gain +1000 power and do not take damage from Summons or abilities.