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FF03-005C Imaginary Brawler Foil
1.00$ AUDWhen Imaginary Brawler attacks, choose the highest cost Forward opponent controls. This turn it cannot block. -
FF03-006R King
0.50$ AUDFor each [Job (Class Zero Cadet)]Forward other than King you control, King gains +1000 power. Point Blank Shot [S], Fire, Dull: Choose 1 Forward. Deal it damage equal to King's power. -
FF03-006R King Foil
1.25$ AUDFor each [Job (Class Zero Cadet)]Forward other than King you control, King gains +1000 power. Point Blank Shot [S], Fire, Dull: Choose 1 Forward. Deal it damage equal to King's power. -
FF03-007C Bard
0.50$ AUDFire, Fire, Dull, Put Bard into the Break Zone: All Forwards you control gain +2000 power until end of turn. Use this ability only during your turn. -
FF03-007C Bard Foil
1.00$ AUDFire, Fire, Dull, Put Bard into the Break Zone: All Forwards you control gain +2000 power until end of turn. Use this ability only during your turn. -
FF03-008C Cloud
0.50$ AUDIf you control a [Category (VII)]Forward other than Cloud, Cloud gains Brave. Dull:Choose an attacking Forward. It gains +2000 power until end of turn. -
FF03-008C Cloud Foil
1.75$ AUDIf you control a [Category (VII)]Forward other than Cloud, Cloud gains Brave. Dull:Choose an attacking Forward. It gains +2000 power until end of turn. -
FF03-009C Cater
0.50$ AUDWind, Dull: Choose 1 Forward. Deal it 1000 damage. Lightning, Dull: Choose 1 damaged Forward. Deal it 2000 damage. -
FF03-009C Cater Foil
1.25$ AUDWind, Dull: Choose 1 Forward. Deal it 1000 damage. Lightning, Dull: Choose 1 damaged Forward. Deal it 2000 damage. -
FF03-010R Gekkou
0.50$ AUDWhen Gekkou enters the field, you may play 1[Job (Ninja)]or [Card Name (Ninja)]of cost 4 or less from your hand onto the field.Fire, 1CP: All [Job (Ninja)]and [Card Name (Ninja)]you control gain +1000 power until the end of turn. -
FF03-010R Gekkou Foil
1.00$ AUDWhen Gekkou enters the field, you may play 1[Job (Ninja)]or [Card Name (Ninja)]of cost 4 or less from your hand onto the field.Fire, 1CP: All [Job (Ninja)]and [Card Name (Ninja)]you control gain +1000 power until the end of turn. -
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FF03-012L Zack
6.25$ AUDWhen Zack enters the field, all Forwards you control gain +2000 power until end of turn. When Zack is put from the field into the Break Zone, you may search for 1 [Card Name (Cloud)] of cost 4 or less and add it to your hand or put it onto the field... -
FF03-012L Zack Foil
6.50$ AUDWhen Zack enters the field, all Forwards you control gain +2000 power until end of turn. When Zack is put from the field into the Break Zone, you may search for 1 [Card Name (Cloud)] of cost 4 or less and add it to your hand or put it onto the field... -
FF03-013R Amarant
0.50$ AUDDull, Put 1 Forward into the Break Zone: Choose 1 Forward. Deal it damage equal to the power of the Foward put in the Break Zone.