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FF01-022R Firion
0.50$ AUD(1 CP): Firion gains First Strike until the end of the turn. (1 CP): Firion gains Brave until the end of the turn. (2 CP): Choose 1 Forward. Deal it 1000 damage. (2 CP): Firion gains +1000 power until the end of the turn. -
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FF01-024C Magus
0.50$ AUDWhen Magus enters the field, deal 3000 damage to all the Forwards opponent controls. -
FF01-024C Magus Foil
1.00$ AUDWhen Magus enters the field, deal 3000 damage to all the Forwards opponent controls. -
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FF01-027H Lann
1.00$ AUDLann cannot be blocked by a Forward with a power greater than his. Lann cannot block a Forward with a power greater than his. -
FF01-027H Lann Foil
1.25$ AUDLann cannot be blocked by a Forward with a power greater than his. Lann cannot block a Forward with a power greater than his. -
FF01-028R Reynn
0.50$ AUDEX Burst: When Reynn enters the field, you may search for 1 [Card Name (Lann)] and add it to your hand. (1 Fire, 1 CP, dull): Choose 1 [Card Name (Lann)]. It gains +1000 power until the end of the turn. -
FF01-028R Reynn Foil
2.25$ AUDEX Burst: When Reynn enters the field, you may search for 1 [Card Name (Lann)] and add it to your hand. (1 Fire, 1 CP, dull): Choose 1 [Card Name (Lann)]. It gains +1000 power until the end of the turn. -
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FF01-032C Chemist Foil
1.00$ AUDWhen Chemist enters the field, choose 1 Forward. It cannot be broken this turn. -
FF01-034R Orran
0.50$ AUDCelestial Stasis [S] (3 Ice, dull): Dull all the Forwards opponent controls.