- Product
- Qty in Cart
- Quantity
- Price
- Subtotal
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FF01-075C Chocobo
1.00$ AUDHaste When Chocobo forms a party and attacks, Chocobo and all the Forwards forming a party with it gain +3000 power until the end of the turn. -
FF01-075C Chocobo Foil
7.75$ AUDHaste When Chocobo forms a party and attacks, Chocobo and all the Forwards forming a party with it gain +3000 power until the end of the turn. -
FF01-076C Chocobo
0.75$ AUDWhen Chocobo forms a party and attacks, Chocobo and all the Forwards forming a party with it gain +2000 power until the end of the turn. -
FF01-076C Chocobo Foil
5.25$ AUDWhen Chocobo forms a party and attacks, Chocobo and all the Forwards forming a party with it gain +2000 power until the end of the turn. -
FF01-077C Devout
0.50$ AUDWhen Devout enters the field, choose 1 Forward of cost 2 or less from your Break Zone. Play it onto the field. -
FF01-077C Devout Foil
1.00$ AUDWhen Devout enters the field, choose 1 Forward of cost 2 or less from your Break Zone. Play it onto the field. -
FF01-078C Ninja
0.50$ AUD(1 Wind, discard 1 card from your hand): Choose 1 Forward. Deal it 2000 damage. -
FF01-078C Ninja Foil
1.00$ AUD(1 Wind, discard 1 card from your hand): Choose 1 Forward. Deal it 2000 damage. -
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FF01-088C Archer
0.50$ AUD(2 Wind, dull, put Archer into the Break Zone): Choose 1 Backup of cost 3 or less. Break it. -
FF01-088C Archer Foil
2.25$ AUD(2 Wind, dull, put Archer into the Break Zone): Choose 1 Backup of cost 3 or less. Break it. -
FF01-092C Dark Knight
0.50$ AUDFor each point of damage you have received, Dark Knight gains +1000 power. -
FF01-092C Dark Knight Foil
1.75$ AUDFor each point of damage you have received, Dark Knight gains +1000 power.