- Product
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- Quantity
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FF01-001H Auron
1.50$ AUDWhen Auron deals damage to your opponent, you may play 1 Fire Backup from your hand onto the field dull. -
FF01-002R Auron
1.00$ AUDThe Backups you control cannot be broken by your opponent's Summons or abilities. -
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FF01-006H Garland
1.00$ AUDBrave When Garland attacks, Garland gains +4000 power until the end of the turn. -
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FF01-013H Sazh
1.00$ AUD(Dull): Choose 1 Forward. Deal it 2000 damage. Sazh will not activate during your next Active Phase. If you have cast [Card Name (Brynhildr)] this turn, deal that Forward 4000 damage instead. Sazh will not activate during your next Active Phase. -
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FF01-015L Jecht
7.50$ AUDFor each Forward opponent controls, Jecht gains +1000 power. Ultimate Jecht Shot [S] (1 Fire, 2 CP, dull): Choose 1 Forward. Break it. -
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FF01-022R Firion
0.50$ AUD(1 CP): Firion gains First Strike until the end of the turn. (1 CP): Firion gains Brave until the end of the turn. (2 CP): Choose 1 Forward. Deal it 1000 damage. (2 CP): Firion gains +1000 power until the end of the turn. -
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FF01-024C Magus
0.50$ AUDWhen Magus enters the field, deal 3000 damage to all the Forwards opponent controls. -
FF01-027H Lann
1.00$ AUDLann cannot be blocked by a Forward with a power greater than his. Lann cannot block a Forward with a power greater than his. -
FF01-028R Reynn
0.50$ AUDEX Burst: When Reynn enters the field, you may search for 1 [Card Name (Lann)] and add it to your hand. (1 Fire, 1 CP, dull): Choose 1 [Card Name (Lann)]. It gains +1000 power until the end of the turn. -
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FF01-034R Orran
0.50$ AUDCelestial Stasis [S] (3 Ice, dull): Dull all the Forwards opponent controls.