Final Fantasy

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  • FF02-130C Astrologian

    FF02-130C Astrologian

    0.50$ AUD
    (2 Water, dull): Choose 1 Forward. Activate it.
    Qty in Cart: 0
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    0.50$ AUD
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  • FF02-131C Knight

    FF02-131C Knight

    0.50$ AUD
    Qty in Cart: 0
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    0.50$ AUD
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  • FF02-132C Viking

    FF02-132C Viking

    0.50$ AUD
    When Viking leaves the field, draw 1 card.
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    0.50$ AUD
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  • FF02-134C Horne

    FF02-134C Horne

    0.50$ AUD
    (2 Water, dull): Draw 1 card for each [Job (Moogle)] you control. Then, place as many cards as drawn from your hand on the bottom of your deck in any order.
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    0.50$ AUD
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  • FF02-139C Larsa

    FF02-139C Larsa

    0.50$ AUD
    The Forwards you control don't receive damage that is less than their power. (1 Water, dull): Choose 1 blocking Forward. It gains +2000 power until the end of the turn.
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    0.50$ AUD
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  • FF02-140C Leviathan

    FF02-140C Leviathan

    0.50$ AUD
    EX Burst: All Water Forwards gain +2000 power until the end of the turn.
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    0.50$ AUD
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  • FF02-144C Rosa

    FF02-144C Rosa

    0.50$ AUD
    The [Card Name (Cecil)] you control gains +1000 power. (Dull): Choose 1 Forward. Reduce the next damage dealt to it this turn by 1000.
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    0.50$ AUD
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  • FF03-001C Red Mage

    FF03-001C Red Mage

    0.50$ AUD
    When Red Mage enters the field, choose 1 Forward oppoent controls. If you control 4 or more [Card Name (Red Mage)], deal it 8000 damage.
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    0.50$ AUD
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  • FF03-005C Imaginary Brawler

    FF03-005C Imaginary Brawler

    0.50$ AUD
    When Imaginary Brawler attacks, choose the highest cost Forward opponent controls. This turn it cannot block.
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    0.50$ AUD
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  • FF03-007C Bard

    FF03-007C Bard

    0.50$ AUD
    Fire, Fire, Dull, Put Bard into the Break Zone: All Forwards you control gain +2000 power until end of turn. Use this ability only during your turn.
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    0.50$ AUD
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  • FF03-008C Cloud

    FF03-008C Cloud

    0.50$ AUD
    If you control a [Category (VII)]Forward other than Cloud, Cloud gains Brave. Dull:Choose an attacking Forward. It gains +2000 power until end of turn.
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    0.50$ AUD
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  • FF03-011C Gladiator

    FF03-011C Gladiator

    0.50$ AUD
    For each Backup opponent controls, Gladiator gains +1000 power.
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    0.50$ AUD
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  • FF03-014C Cinque

    FF03-014C Cinque

    0.50$ AUD
    Fire, Dull: Choose one forward. This turn that forward must block if possible. Full Swing [S]: Until the end of turn Cinque gains +5000 power and Brave. You can only use this ability during your turn.
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    0.50$ AUD
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