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FF02-128C Summoner
0.50$ AUD(Dull): Cast 1 Summon of cost 2 or less from your hand without paying its cost. -
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FF02-134C Horne
0.50$ AUD(2 Water, dull): Draw 1 card for each [Job (Moogle)] you control. Then, place as many cards as drawn from your hand on the bottom of your deck in any order. -
FF02-139C Larsa
0.50$ AUDThe Forwards you control don't receive damage that is less than their power. (1 Water, dull): Choose 1 blocking Forward. It gains +2000 power until the end of the turn. -
FF02-140C Leviathan
0.50$ AUDEX Burst: All Water Forwards gain +2000 power until the end of the turn. -
FF02-144C Rosa
0.50$ AUDThe [Card Name (Cecil)] you control gains +1000 power. (Dull): Choose 1 Forward. Reduce the next damage dealt to it this turn by 1000. -
FF03-001C Red Mage
0.50$ AUDWhen Red Mage enters the field, choose 1 Forward oppoent controls. If you control 4 or more [Card Name (Red Mage)], deal it 8000 damage. -
FF03-005C Imaginary Brawler
0.50$ AUDWhen Imaginary Brawler attacks, choose the highest cost Forward opponent controls. This turn it cannot block. -
FF03-007C Bard
0.50$ AUDFire, Fire, Dull, Put Bard into the Break Zone: All Forwards you control gain +2000 power until end of turn. Use this ability only during your turn. -
FF03-008C Cloud
0.50$ AUDIf you control a [Category (VII)]Forward other than Cloud, Cloud gains Brave. Dull:Choose an attacking Forward. It gains +2000 power until end of turn. -
FF03-009C Cater
0.50$ AUDWind, Dull: Choose 1 Forward. Deal it 1000 damage. Lightning, Dull: Choose 1 damaged Forward. Deal it 2000 damage. -
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FF03-014C Cinque
0.50$ AUDFire, Dull: Choose one forward. This turn that forward must block if possible. Full Swing [S]: Until the end of turn Cinque gains +5000 power and Brave. You can only use this ability during your turn. -
FF03-018C Vivi
0.50$ AUDEX BURSTWhen Vivi enters the field, choose 1 Forward opponent controls. Deal it 5000 damage.