- Product
- Qty in Cart
- Quantity
- Price
- Subtotal
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FF02-052C Vaan
0.50$ AUDWhen Vaan enters the field or attacks, choose 1 Backup you control. Activate it. -
FF02-056C Ranger
0.50$ AUD(Dull, put Ranger into the Break Zone): Choose 1 Backup of cost 1. Break it. -
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FF02-058C White Mage
0.50$ AUDWhen White Mage enters the field, choose up to 2 Wind Characters. Activate them. -
FF02-059C Capricious Thief
0.50$ AUDCapricious Thief cannot be blocked by a Forward of cost 5 or more. Capricious Thief cannot be chosen by your opponent's Summons or abilities during your opponent's turn. -
FF02-060C Chocobo
0.50$ AUDFirst Strike The Forwards forming a party with Chocobo gain First Strike. -
FF02-061C Ninja
0.50$ AUD(2 Wind): If Ninja deals damage to a Forward this turn, double the damage instead. -
FF02-062C Nono
0.50$ AUD(2 Wind, dull): Choose as many Forwards as [Job (Moogle)] you control. Activate them. -
FF02-069C Fallacious Wanderer
0.50$ AUDWhen Fallacious Wanderer enters the field, choose up to 2 Wind Characters you control. Activate them. -
FF02-072C Reddas
0.50$ AUDReddas must attack at least once per turn if possible. When Reddas attacks, all the other Forwards you control gain +1000 power until the end of the turn. -
FF02-073C Dark Knight
0.50$ AUDFor each point of damage you have received, Dark Knight gains +1000 power. -
FF02-074C Warrior of Antiquity
0.50$ AUDFor each point of damage you have received, Warrior of Antiquity gains +1000 power. When you have received 6 points of damage or more, put Warrior of Antiquity into the Break Zone. -
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FF02-082C Ranger
0.50$ AUD(1 Earth, dull): Choose 1 attacking Earth Forward. It gains +1000 power until the end of the turn. -
FF02-083C Machinist
0.50$ AUD(2 Earth, 2 CP, dull, put Machinist into the Break Zone): Choose 1 dull Forward of cost 4 or less. Break it. -
FF02-086C Sorbet
0.50$ AUD(2 Earth, dull): Choose 1 blocking Forward. For each [Job (Moogle)] you control, it gains +1000 power until the end of the turn.