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              FF01-163L Tidus24.25$ AUDFor each Forward other than Tidus you control, Tidus gains +1000 power. Blitz Ace [S] (2 Water): Until the end of the turn Tidus gains Brave. Tidus can attack as many times as your points of damage this turn.
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              FF01-164R Tidus0.75$ AUDWhen Tidus attacks, all the Water Forwards you control gain +1000 power until the end of the turn.
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              FF01-168C Geomancer0.50$ AUDWhen Geomancer is put from the field into the Break Zone, draw 1 card.
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              FF01-169C Geomancer0.50$ AUD(Dull): Look at the top card of your deck. You may place the card at the bottom of your deck.
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              FF01-171H Minwu1.50$ AUDThe Forwards you control don't receive damage that is less than their power.
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              FF01-173C Mime0.50$ AUDWhen your Attack Phase starts, name 1 Element other than Light and Dark. Until the end of the turn, the Element of Mime becomes the named one. When Mime forms a party and attacks, draw 1 card.
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              FF01-174R Yaag Rosch5.25$ AUDSummons or abilities of your opponent must choose Yaag Rosch if possible.
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              FF01-175R Yuj0.50$ AUDWhen Yuj enters the field, draw 1 card and then place 1 card from your hand on the bottom of your deck.
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              FF01-176H Yuna6.50$ AUDEX Burst: When Yuna enters the field, choose 1 Forward. Return it to its owner's hand. When a Character is put from the field into the Break Zone, you may remove it from the game instead.
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              FF01-177R Yuna1.00$ AUDThe cost required to cast your Water Summons is reduced by 1 (It cannot become 0).
