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FF03-108H Kelger
1.00$ AUDHaste When Kelgar enters the field, you may play 1[Job (Dawn Warrior)] from your hand onto the field. [S]: Kelgar gains +6000 power until end of turn. -
FF03-108H Kelger Foil
1.00$ AUDHaste When Kelgar enters the field, you may play 1[Job (Dawn Warrior)] from your hand onto the field. [S]: Kelgar gains +6000 power until end of turn. -
FF03-111H Jack
1.00$ AUDJack cannot block. When Jack attacks, he won't activate during your next active phase. [S], Lightning: Activate Jack. Jack loses all abilities until end of turn. -
FF03-111H Jack Foil
1.00$ AUDJack cannot block. When Jack attacks, he won't activate during your next active phase. [S], Lightning: Activate Jack. Jack loses all abilities until end of turn. -
FF03-112H Exodus
1.00$ AUDChoose 1 number. Then your opponent chooses 1 number. Break all Forwards that cost either of the numbers chosen. -
FF03-112H Exodus Foil
1.50$ AUDChoose 1 number. Then your opponent chooses 1 number. Break all Forwards that cost either of the numbers chosen. -
FF03-118H Lightning
2.25$ AUDEX BURST When Lightning enters the field, choose 1 [Card Name (Odin)] in your Break Zone, you may put it on top of your deck. Gestalt Drive [S], Lightning, 1CP, Dull, discard 1 [Card Name (Odin)]: Choose up to 2 Forwards of cost 4 of less. Break them. -
FF03-118H Lightning Foil
11.50$ AUDEX BURST When Lightning enters the field, choose 1 [Card Name (Odin)] in your Break Zone, you may put it on top of your deck. Gestalt Drive [S], Lightning, 1CP, Dull, discard 1 [Card Name (Odin)]: Choose up to 2 Forwards of cost 4 of less. Break them. -
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