- Product
- Qty in Cart
- Quantity
- Price
- Subtotal
-
FF03-069C Yuffie
0.50$ AUDIf you control a [Card Name (Vincent)], the cost for playing Yuffie onto the field becomes 0. The[Card Name (Vincent)]you control gains +1000 power and Brave. -
FF03-069C Yuffie Foil
1.50$ AUDIf you control a [Card Name (Vincent)], the cost for playing Yuffie onto the field becomes 0. The[Card Name (Vincent)]you control gains +1000 power and Brave. -
FF03-070C Oracle
0.50$ AUDWind, Wind, put Oracle into the Break Zone: Activate all Characters you control; -
FF03-070C Oracle Foil
1.00$ AUDWind, Wind, put Oracle into the Break Zone: Activate all Characters you control; -
FF03-071H Chaos, Walker of the Wheel
1.00$ AUDEX BURST Choose 1 Forward opponent controls. Break it. If that forward is put into the Break Zone, your opponent may play 1 Forward from their hand onto the field. -
FF03-071H Chaos, Walker of the Wheel Foil
1.00$ AUDEX BURST Choose 1 Forward opponent controls. Break it. If that forward is put into the Break Zone, your opponent may play 1 Forward from their hand onto the field. -
FF03-072R Rem
0.50$ AUDEX BURST When Rem enters the field, choose 1 [Category (TYPE-0)] card from your Break Zone. Add it to your hand. -
FF03-072R Rem Foil
2.50$ AUDEX BURST When Rem enters the field, choose 1 [Category (TYPE-0)] card from your Break Zone. Add it to your hand. -
FF03-145L Ultima, the High Seraph
3.00$ AUDIf you control a Light Forward, the cost for playing Ultima the Holy Seraph is reduced by 2. Remove all Forwards other than Light and Dark from the game. Then remove the top cards of your deck from the game equal to how many Forwards were removed from... -
FF03-145L Ultima, the High Seraph Foil
5.00$ AUDIf you control a Light Forward, the cost for playing Ultima the Holy Seraph is reduced by 2. Remove all Forwards other than Light and Dark from the game. Then remove the top cards of your deck from the game equal to how many Forwards were removed from... -
FF03-146H Minerva
1.00$ AUDAt the start of your Main Phase 1, select one of the following actions: All Forwards you control gain +3000 power until the end of turn. / Forwards opponent controls lose all abilities until end of turn. / Draw 1 card. -
FF03-146H Minerva Foil
5.50$ AUDAt the start of your Main Phase 1, select one of the following actions: All Forwards you control gain +3000 power until the end of turn. / Forwards opponent controls lose all abilities until end of turn. / Draw 1 card. -
FF03-150S Moogle (Class Zero)
1.25$ AUDThe [Job (Class Zero Cadet)] Forwards you control gain +1000 power. -
FF03-150S Moogle (Class Zero) Foil
2.00$ AUDThe [Job (Class Zero Cadet)] Forwards you control gain +1000 power. -
FF03-153S Ace
0.75$ AUDWhen Ace enters the field, you may play 1[Job (Class Zero Cadet)]Forward from your hand onto the field. When Ace is put from the field into the Break Zone, choose 1[Job (Class Zero Cadet)] Forward other than [Card Name (Ace)]from your Break Zone. Add it... -
FF03-153S Ace Foil
1.50$ AUDWhen Ace enters the field, you may play 1[Job (Class Zero Cadet)]Forward from your hand onto the field. When Ace is put from the field into the Break Zone, choose 1[Job (Class Zero Cadet)] Forward other than [Card Name (Ace)]from your Break Zone. Add it...