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FF02-071R Rikku
0.75$ AUDEX Burst: When Rikku enters the field, activate all the Forwards you control. -
FF02-071R Rikku Foil
8.75$ AUDEX Burst: When Rikku enters the field, activate all the Forwards you control. -
FF02-072C Reddas
0.50$ AUDReddas must attack at least once per turn if possible. When Reddas attacks, all the other Forwards you control gain +1000 power until the end of the turn. -
FF02-072C Reddas Foil
1.00$ AUDReddas must attack at least once per turn if possible. When Reddas attacks, all the other Forwards you control gain +1000 power until the end of the turn. -
FF02-145L Warrior of Light
3.00$ AUDReduce the damage dealt to the [Job (Warrior of Light]) you control by 2000. Bitter End [S] (1 CP, dull): Choose 1 Forward. Deal it damage equal to Warrior of Light's power. -
FF02-145L Warrior of Light Foil
5.00$ AUDReduce the damage dealt to the [Job (Warrior of Light]) you control by 2000. Bitter End [S] (1 CP, dull): Choose 1 Forward. Deal it damage equal to Warrior of Light's power. -
FF02-146H Fusoya
1.00$ AUD(Dull): Choose 1 Forward. Deal it 7000 damage. Fusoya deals you 1 point of damage. -
FF02-146H Fusoya Foil
3.50$ AUD(Dull): Choose 1 Forward. Deal it 7000 damage. Fusoya deals you 1 point of damage. -
FF03-049C Izana
0.50$ AUDWhen Izana enters the field, you may search for 1 [Job (Chocobo)] or [Card Name (Chocobo)]and add it to your hand. -
FF03-049C Izana Foil
2.50$ AUDWhen Izana enters the field, you may search for 1 [Job (Chocobo)] or [Card Name (Chocobo)]and add it to your hand. -
FF03-050L Aerith
4.50$ AUDIf you control a[Category (VII)]Forward, the cost for playing Aerith onto the field is reduced by 1. Forwards you control cannot be chosen by the abilities of Backups your opponent controls. -
FF03-050L Aerith Foil
6.75$ AUDIf you control a[Category (VII)]Forward, the cost for playing Aerith onto the field is reduced by 1. Forwards you control cannot be chosen by the abilities of Backups your opponent controls. -
FF03-051R Eight
0.50$ AUDWhen Eight enters the field, choose up to 3[Job (Class Zero Cadet)] you control. Activate them. Phantom Rush [S], Wind: During this turn, Eight cannot be chosen by your opponent's Summons or abilities and the next damage dealt to him becomes 0 instead. -
FF03-051R Eight Foil
1.00$ AUDWhen Eight enters the field, choose up to 3[Job (Class Zero Cadet)] you control. Activate them. Phantom Rush [S], Wind: During this turn, Eight cannot be chosen by your opponent's Summons or abilities and the next damage dealt to him becomes 0 instead. -
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