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FF02-101H Exdeath
1.00$ AUDWhen Exdeath enters the field, you may play 1 [Job (Manakin)] of cost 4 or less from your hand onto the field. The [Job (Manakin)] Forwards you control gain +1000 power. For each [Job (Manakin)] you control, Exdeath gails +1000 power. -
FF02-101H Exdeath Foil
1.00$ AUDWhen Exdeath enters the field, you may play 1 [Job (Manakin)] of cost 4 or less from your hand onto the field. The [Job (Manakin)] Forwards you control gain +1000 power. For each [Job (Manakin)] you control, Exdeath gails +1000 power. -
FF02-103H Kain
1.00$ AUDHaste (1 CP, dull): Kain cannot be chosen by your opponent's Summons or abilities until the beginning of your next turn. At the beginning of your next Main Phase and until the end of the same turn, Kain's power will double. You can only use this ability... -
FF02-103H Kain Foil
1.25$ AUDHaste (1 CP, dull): Kain cannot be chosen by your opponent's Summons or abilities until the beginning of your next turn. At the beginning of your next Main Phase and until the end of the same turn, Kain's power will double. You can only use this ability... -
FF02-109H Golbez
1.00$ AUDThe cost required to play Golbez onto the field is reduced by 2 for each [Job (Elemental Archfiend)] with a unique name in your Break Zone. When Golbez attacks, choose 1 of the following 3 actions: 'Choose 1 Forward. Dull it.' 'Deal 3000 damage to all... -
FF02-109H Golbez Foil
1.00$ AUDThe cost required to play Golbez onto the field is reduced by 2 for each [Job (Elemental Archfiend)] with a unique name in your Break Zone. When Golbez attacks, choose 1 of the following 3 actions: 'Choose 1 Forward. Dull it.' 'Deal 3000 damage to all... -
FF02-121H Ashe
1.00$ AUDWhen Ashe is chosen by a Summon or an ability of your opponent, Ashe gains +3000 power until the end of the turn. (2 Water): Activate Ashe. Heaven's Wrath [S] (2 Water): Ashe gains +2000 power and First Strike until the end of the turn. -
FF02-121H Ashe Foil
1.25$ AUDWhen Ashe is chosen by a Summon or an ability of your opponent, Ashe gains +3000 power until the end of the turn. (2 Water): Activate Ashe. Heaven's Wrath [S] (2 Water): Ashe gains +2000 power and First Strike until the end of the turn. -
FF02-124H Cagnazzo
1.00$ AUDCagnazzo cannot block Forwards forming a party. When Cagnazzo blocks, dull Cagnazzo. If Cagnazzo is dull, he cannot receive or deal any damage (this includes player damage too). -
FF02-124H Cagnazzo Foil
1.75$ AUDCagnazzo cannot block Forwards forming a party. When Cagnazzo blocks, dull Cagnazzo. If Cagnazzo is dull, he cannot receive or deal any damage (this includes player damage too). -
FF02-135H Porom
1.00$ AUDWhen Porom enters your field other than from your hand, choose 1 Forward of cost 5 or less. You may return it to its owner's hand. Pyroblast [S] (Dull, dull 1 active [Card Name (Palom)]: Choose 1 Forward. Deal it 8000 damage. -
FF02-135H Porom Foil
1.00$ AUDWhen Porom enters your field other than from your hand, choose 1 Forward of cost 5 or less. You may return it to its owner's hand. Pyroblast [S] (Dull, dull 1 active [Card Name (Palom)]: Choose 1 Forward. Deal it 8000 damage. -
FF02-137H Merlwyb
2.25$ AUDEX Burst: When Merlwyb enters the field, draw 2 cards then discard 1 card from your hand. -
FF02-137H Merlwyb Foil
3.50$ AUDEX Burst: When Merlwyb enters the field, draw 2 cards then discard 1 card from your hand. -
FF02-141H Refia
1.00$ AUDThe cost required to play your [Job (Standard Unit)] Forwards is reduced by 1 (It cannot become 0). -
FF02-141H Refia Foil
1.50$ AUDThe cost required to play your [Job (Standard Unit)] Forwards is reduced by 1 (It cannot become 0).