- Product
- Qty in Cart
- Quantity
- Price
- Subtotal
-
FF03-064H Trey
1.00$ AUDWhile Trey is active, Trey cannot be chosen by abilities of Characters opponent controls. While Trey is dull, Trey cannot be chosen by your opponent's Summons. -
FF03-071H Chaos, Walker of the Wheel
1.00$ AUDEX BURST Choose 1 Forward opponent controls. Break it. If that forward is put into the Break Zone, your opponent may play 1 Forward from their hand onto the field. -
FF03-077H Galuf
1.00$ AUDIf your hand is 4 or more cards, Galuf gains +2000 power. If your hand is 5 or more cards, Galuf gainsBrave. -
FF03-078H Krile
1.00$ AUDSpellblade: Fira [S], Fire: Deal 6000 damage to all Forwards opponent controls. Spellblade: Thundara [S], Lightning: Choose up to 2 Forwards that have been dealt damage this turn. Break them. -
FF03-079H Kefka
1.00$ AUDIf the Backups you control are 3 or more different elements, Kefka gains +3000 power. If the Backups you control are 5 or more different elements, Kefka gains Brave. -
FF03-087H Zeromus, the Condemner
1.00$ AUDEX BURST Choose 1 Forward in your Break Zone who has a cost equal to or lower than your damage. Add it to your hand. Choose 1 Forward opponent controls who has a cost equal to or lower than your damage. Put it into the Break Zone. (The entire effect is... -
FF03-093H Brandelis
1.00$ AUDEXBURST When Brandelis enters the field, you may search for 1 [Card Name (Segwarides)] or [Card Name (Pellinore)]and add it to your hand. Brandelis gains +1000 power for each [Card Name (Segwarides)]and[Card Name (Pellinore)] you control. -
FF03-103H Gilgamesh
1.00$ AUDFire: Choose 1 Forward. Deal it 2000 damage. Wind: Gilgamesh cannot be chosen by Summons during this turn. Earth: Gilgamesh gains +1000 power until the end of the turn. Lightning: Gilgamesh gains Haste until the end of the turn. -
FF03-108H Kelger
1.00$ AUDHaste When Kelgar enters the field, you may play 1[Job (Dawn Warrior)] from your hand onto the field. [S]: Kelgar gains +6000 power until end of turn. -
FF03-111H Jack
1.00$ AUDJack cannot block. When Jack attacks, he won't activate during your next active phase. [S], Lightning: Activate Jack. Jack loses all abilities until end of turn. -
FF03-112H Exodus
1.00$ AUDChoose 1 number. Then your opponent chooses 1 number. Break all Forwards that cost either of the numbers chosen. -
FF03-118H Lightning
2.50$ AUDEX BURST When Lightning enters the field, choose 1 [Card Name (Odin)] in your Break Zone, you may put it on top of your deck. Gestalt Drive [S], Lightning, 1CP, Dull, discard 1 [Card Name (Odin)]: Choose up to 2 Forwards of cost 4 of less. Break them. -
FF03-126H Eiko
1.00$ AUDWater, Water, Dull, Put Eiko into the Break Zone: Choose 4 Summons in your Break Zone. Add 1 of them to your hand and remove the rest from the game. -
FF03-131H Ghido
1.00$ AUDGhido does not activate during your activate phase. Water:Activate Ghido. Water, 1CP, Dull:Choose 1 Forward of cost 5 or more opponent controls. Your opponent puts it on top of his/her deck. -
FF03-135H Syldra
1.00$ AUDChoose up to 2 Forwards your opponent controls. Return them to their owner's hand. -
FF03-138H Ceodore
1.00$ AUDWhen you play a Water character other than Ceodore into your field, choose a Forward. Choose one of the following: Give it +1000 power until end of turn. / Give it First Strike until end of turn. / Give it Brave until end of turn.