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FF02-025H Weiss Foil
1.25$ AUDWhen Weiss enters the field, you may play 1 Ice Forward of cost 3 or less from your hand onto the field. When Weiss attacks, Weiss gains +2000 power until the end of the turn. -
FF02-026L Vayne Foil
5.00$ AUDYour opponent's Forwards of cost 5 or more do not activate during your opponent's Active Phase. When Vayne enters the field, dull all Forwards of cost 5 or more opponent controls. Force of Will [S] (2 Ice): Freeze all Forwards opponent controls. -
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FF02-028C Semblance of a Lion Foil
1.00$ AUDWhen Semblance of a Lion blocks or is blocked, choose 1 Forward. Deal it 2000 damage. -
FF02-029C Imaginary Champion Foil
1.00$ AUDWhen Imaginary Champion enters the field, each player discards 1 card from his/her hand. -
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FF02-033C Black Mage Foil
1.00$ AUD(Put Black Mage into the Break Zone): No Forward of cost 3 or less can attack this turn. -
FF02-034R Zargabaath Foil
1.00$ AUDWhen Zargabaath enters the field, you may play a Forward of any Element except Ice and of cost 3 or less from your hand onto the field. -
FF02-035H Shelke Foil
9.25$ AUDWhen Shelke enters the field, you may play a Forward of any Element except Ice and of cost 2 or less from your hand onto the field. If you do so, your opponent discards 1 card from his/her hand. -
FF02-036R Shalua Foil
1.00$ AUDThe [Card Name (Shelke)] you control gains +2000 power. (Dull, put Shalua into the Break Zone): The next damage dealt to [Card Name (Shelke)] becomes 0 this turn. -
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FF02-038H Squall Foil
3.00$ AUDFor each dull character your opponent controls, Squall gains +1000 power. When Squall attacks, dull all the Backups opponent controls. -
FF02-039C Capricious Reaper Foil
1.00$ AUDWhen Capricious Reaper is chosen by your opponent's Summons or abilities, your opponent discards 1 card from his/her hand. -
FF02-040C Time Mage Foil
1.25$ AUD(Dull): Choose 1 Forward. It loses Haste and First Strike until the end of the turn.