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FF01-212S Shuyin
0.75$ AUDWhen Shuyin enters the field, choose 1 Forward of cost 3 or less opponent controls. Return it to its owner's hand. -
FF01-212S Shuyin Foil
3.50$ AUDWhen Shuyin enters the field, choose 1 Forward of cost 3 or less opponent controls. Return it to its owner's hand. -
FF01-213S Tidus
1.25$ AUDThe cost required to play Tidus onto the field is reduced by 1 for each [Category (X)] Forward you control. If you control [Card Name (Yuna)], Tidus gains Brave. When the Forward [Card Name (Yuna)] is put from your field into the Break Zone, draw 2 cards. -
FF01-213S Tidus Foil
15.00$ AUDThe cost required to play Tidus onto the field is reduced by 1 for each [Category (X)] Forward you control. If you control [Card Name (Yuna)], Tidus gains Brave. When the Forward [Card Name (Yuna)] is put from your field into the Break Zone, draw 2 cards. -
FF01-214S Yuna
1.25$ AUDWhen you cast a Summon, you may dull Yuna if it is active. If you do so, draw 1 card. This effect will trigger only once per turn. -
FF01-214S Yuna Foil
8.75$ AUDWhen you cast a Summon, you may dull Yuna if it is active. If you do so, draw 1 card. This effect will trigger only once per turn. -
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FF01-216S Wakka
0.75$ AUDWhen Wakka attacks, choose 1 Forward you control. Until the end of the turn, it gains +1000 power for every Forward you control. Status Reels [S] (1 Water): Choose 1 Forward. Until the end of the turn, it loses all its abilities and its power becomes... -
FF01-216S Wakka Foil
3.50$ AUDWhen Wakka attacks, choose 1 Forward you control. Until the end of the turn, it gains +1000 power for every Forward you control. Status Reels [S] (1 Water): Choose 1 Forward. Until the end of the turn, it loses all its abilities and its power becomes... -
FF02-121H Ashe
1.00$ AUDWhen Ashe is chosen by a Summon or an ability of your opponent, Ashe gains +3000 power until the end of the turn. (2 Water): Activate Ashe. Heaven's Wrath [S] (2 Water): Ashe gains +2000 power and First Strike until the end of the turn. -
FF02-121H Ashe Foil
1.25$ AUDWhen Ashe is chosen by a Summon or an ability of your opponent, Ashe gains +3000 power until the end of the turn. (2 Water): Activate Ashe. Heaven's Wrath [S] (2 Water): Ashe gains +2000 power and First Strike until the end of the turn. -
FF02-122R Agrias
0.50$ AUDJudgement Blade [S] (Dull): Choose 1 Forward of cost 3 or less opponent controls. Break it. -
FF02-122R Agrias Foil
1.75$ AUDJudgement Blade [S] (Dull): Choose 1 Forward of cost 3 or less opponent controls. Break it. -
FF02-123C Ephemeral Vision
0.50$ AUDIf you control 4 Forwards or more, Ephemeral Vision gains +3000 power.