- Product
- Qty in Cart
- Quantity
- Price
- Subtotal
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FF03-026C Kazusa
0.50$ AUDWhen Kazusa enters the field, each player discards 1 card from his/her hand. Dull, put Kazusa into the Break Zone: Each player discards 1 card from his/her hand. -
FF03-025C Emina
0.50$ AUDThe cost to play [Card Name (Kazusa)] or [Card Name (Kurasame)] onto your field is reduced by 1 (it cannot become 0). -
FF03-024R Rubicante
0.50$ AUDIf you control 4 or more Fire Backups, the cost for playing Rubicante onto the field is reduced by 2. When Rubicante is blocked, choose 1 Forward opponent controls. Deal it 5000 damage. Inferno [S]:... -
FF03-023C Luca
0.50$ AUDThe [Card Name (Palom)] you control gains +1000 power. Lightning Brain Buster [S], Fire, Dull, Dull 1 active [Card Name (Rydia): Choose 1 Forward. Deal it 10000 damage. -
FF03-022H Machina
1.00$ AUDWhen a Forward that Machina dealt damage this turn is put into the Break Zone, choose 1 Forward opponent controls. Deal it 4000 damage. Guardian Blades [S], Fire, Fire, Fire, Dull: Choose 1 Forward... -
FF03-021C Cannoneer
0.50$ AUDFire, Fire, Fire, Dull, put Cannoneer into the Break Zone: Choose 2 Forwards. Deal them 5000 damage. -
FF03-019H Faris
1.00$ AUDEX BURST When Faris enters the field, you may search for 1 [Card Name (Syldra)]and add it to your hand. If you control[Card Name (Lenna)]Faris gains +1000 power. -
FF03-016H Palom
1.00$ AUDWhen a Forward is dealt damage, that damage is increased by 1000. Meteor [S], Fire, Fire, Fire: Choose up to 3 Forwards opponent controls. Deal the first 6000, the second 4000 and third 2000 damage. -
FF03-015R Black Waltz 2
0.50$ AUDEX BURSTWhen Black Waltz 2 enters the field, choose 1 Forward opponent controls. Deal it 3000 damage and 1000 more damage for each card in your opponent's hand. -
FF03-014C Cinque
0.50$ AUDFire, Dull: Choose one forward. This turn that forward must block if possible. Full Swing [S]: Until the end of turn Cinque gains +5000 power and Brave. You can only use this ability during your turn. -
FF03-013R Amarant
0.50$ AUDDull, Put 1 Forward into the Break Zone: Choose 1 Forward. Deal it damage equal to the power of the Foward put in the Break Zone. -