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FF03-051R Eight
0.50$ AUDWhen Eight enters the field, choose up to 3[Job (Class Zero Cadet)] you control. Activate them. Phantom Rush [S], Wind: During this turn, Eight cannot be chosen by your opponent's Summons or... -
FF03-048C Mystic Knight
0.50$ AUDIf Mystic Knight would recieve damage from Summons or abilities, reduce that damage by 5000. -
FF03-047C Cannoneer
0.50$ AUDWhen Cannoneer enters the field, choose 2 Forwards opponent controls. Dull and freeze them. -
FF03-046H White Tiger L'Cie Nimbus
1.00$ AUDBraveThe cost to play White Tiger L'Cie Nimbus from your hand can only be paid by Ice Backups you control on the field. -
FF03-045R White Tiger L'Cie Qun'mi
0.50$ AUDFirst Strike When 1 or more Forwards you control are chosen by your opponent's Summon, cancel it unless your opponent pays 3CP. -
FF03-043C Time Mage
0.50$ AUDIce, Ice, Ice, Dull, put Time Mage into the Break Zone: Choose 1 Forward you control. Remove it from the game. Then return it to the field dull. You can only use this ability during your turn. -
FF03-042C Deepground Solider
0.50$ AUDWhen Deepground Soldier enters your field, you may search for 1 [Card Name (Deepground Soldier)] of cost 3 and add it to your hand. -
FF03-041C Deepground Soldier
0.50$ AUDWhen Deepground Soldier enters the field, you may search for 1[Card Name (DGS Soldier)]and add it to your hand. -
FF03-040C DGS Trooper 1st Class
0.50$ AUDThe Ice[Job (Standard Unit)]Forwards you control gain +2000 power. -
FF03-039R Sephiroth
0.75$ AUDEX BURST When Sephiroth is put from the field into the break zone, you may search for a dark element [Card Name (Sephiroth)] and add it to your hand. -
FF03-038H Xezat
1.00$ AUDFirst Strike If you control [Card Name (Galuf)], [Card Name (Kerga)] or [Card Name (Dorgann)], Xezat gains +1000 and Brave.