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FF02-129L Cecil
14.00$ AUDCecil must block if possible. Cecil does not take damage from Summons or abilities. Forwards you control other than Cecil gain +1000 power and do not take damage from Summons or abilities. -
FF02-129L Cecil Foil
22.50$ AUDCecil must block if possible. Cecil does not take damage from Summons or abilities. Forwards you control other than Cecil gain +1000 power and do not take damage from Summons or abilities. -
FF02-128C Summoner
0.50$ AUD(Dull): Cast 1 Summon of cost 2 or less from your hand without paying its cost. -
FF02-121H Ashe Foil
1.00$ AUDWhen Ashe is chosen by a Summon or an ability of your opponent, Ashe gains +3000 power until the end of the turn. (2 Water): Activate Ashe. Heaven's Wrath [S] (2 Water): Ashe gains +2000 power and... -
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FF02-119R Reeve Foil
1.00$ AUDReeve cannot be chosen by your opponent's Summons or abilities. Inspire [S] (Dull): Search for 1 [Card Name (Cait Sith)] and add it to your hand. -
FF02-116R Fusoya
0.50$ AUDWhen Fusoya enters the field, choose 1 Forward opponent controls. Deal it 5000 damage. When Fusoya is put from the field into the Break Zone, choose one Forward from your Break Zone. Add it to your... -
FF02-111C Seifer
0.50$ AUDWhen Seifer blocks or is blocked, choose up to 2 Forwards. Deal them 3000 damage. -
FF02-109H Golbez Foil
1.00$ AUDThe cost required to play Golbez onto the field is reduced by 2 for each [Job (Elemental Archfiend)] with a unique name in your Break Zone. When Golbez attacks, choose 1 of the following 3 actions:... -
FF02-108C Black Mage
0.50$ AUDWhen Black Mage enters the field, choose 1 Forward opponent controls. It loses 4000 power until the end of the turn. -
FF02-107C Cyclops
0.50$ AUDEX Burst: All Forwards opponent controls lose 3000 power until the end of the turn. -
FF02-106R Gramis
0.50$ AUDWhen Gramis enters the field, you may search for 1 [Category (XII)] Forward and add it to your hand.