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FF03-067R Wind Drake Foil
1.00$ AUDDull:Choose 1 Forward you control that is not Wind Drake. Return both it and Wind Drake to their owners hand. -
FF03-061R Diablos Foil
1.00$ AUDEX BURST Choose 1 Forward. Deal it 1000 damage for each character you control. If you control a[Job (Class Zero Cadet)]Forward, Select 3 Backups you control. Activatethem. -
FF03-045R White Tiger L'Cie Qun'mi Foil
1.00$ AUDFirst Strike When 1 or more Forwards you control are chosen by your opponent's Summon, cancel it unless your opponent pays 3CP. -
FF03-035R Shelke Foil
1.25$ AUDWhen you deal damage to your opponent, activate Shelke. Ice, Ice, 2CP, Dull: Choose 1 Forward. Dull it. -
FF03-031R Kurasame Foil
1.00$ AUDWhen Kurasame enters the field, choose up to 2 Forwards opponent controls. Freeze them. -
FF03-029R Edward Foil
1.00$ AUDIce, 1CP, Dull: Your opponent discards 1 card from his/her hand. You can only use this ability during your turn. Escape [S]: Edward cannot be chosen by your opponent's Summons or abilities this turn. -
FF03-027R Qator Bashtar Foil
1.00$ AUDEX BURST When Qator Bashtar attacks, choose 1 Forward of cost 3 or less opponent controls. Freeze it. -
FF03-024R Rubicante Foil
1.00$ AUDIf you control 4 or more Fire Backups, the cost for playing Rubicante onto the field is reduced by 2. When Rubicante is blocked, choose 1 Forward opponent controls. Deal it 5000 damage. Inferno [S]:... -
FF03-013R Amarant Foil
1.00$ AUDDull, Put 1 Forward into the Break Zone: Choose 1 Forward. Deal it damage equal to the power of the Foward put in the Break Zone. -
FF03-010R Gekkou Foil
1.00$ AUDWhen Gekkou enters the field, you may play 1[Job (Ninja)]or [Card Name (Ninja)]of cost 4 or less from your hand onto the field.Fire, 1CP: All [Job (Ninja)]and [Card Name (Ninja)]you control gain... -
FF03-140R Porom
0.50$ AUDWhen Porom enters the field, activate all the Forwards you control. Curaga [S]: Choose 1 Forward you control. During this turn, the next damage dealt to it becomes 0 instead. -
FF03-137R Steiner
0.50$ AUDEX BURST When Steiner enters the field, you may search for 1 [Category (XI)] Character and add it to your hand. If you control a[Category (IX)] Character other then Steiner, Steiner gains +1000 power.