- Product
- Qty in Cart
- Quantity
- Price
- Subtotal
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FF02-069C Fallacious Wanderer Foil
1.00$ AUDWhen Fallacious Wanderer enters the field, choose up to 2 Wind Characters you control. Activate them. -
FF02-062C Nono
0.50$ AUD(2 Wind, dull): Choose as many Forwards as [Job (Moogle)] you control. Activate them. -
FF02-062C Nono Foil
1.00$ AUD(2 Wind, dull): Choose as many Forwards as [Job (Moogle)] you control. Activate them. -
FF02-061C Ninja
0.50$ AUD(2 Wind): If Ninja deals damage to a Forward this turn, double the damage instead. -
FF02-061C Ninja Foil
1.00$ AUD(2 Wind): If Ninja deals damage to a Forward this turn, double the damage instead. -
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FF02-056C Ranger
0.50$ AUD(Dull, put Ranger into the Break Zone): Choose 1 Backup of cost 1. Break it. -
FF02-056C Ranger Foil
1.00$ AUD(Dull, put Ranger into the Break Zone): Choose 1 Backup of cost 1. Break it. -
FF02-045C Moomba
0.50$ AUDEX Burst: Choose 1 Forward. Deal it damage equal to its power minus 1000. -
FF02-043C Hurdy
0.50$ AUD(2 Ice, dull): Dull all the Forwards with a cost equal to the number of [Job (Moogle)] you control. -
FF02-040C Time Mage
0.50$ AUD(Dull): Choose 1 Forward. It loses Haste and First Strike until the end of the turn.