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FF02-118C Arborous Simulacrum Foil
1.00$ AUDAny card of cost 2 or less put in the Damage Zone due to Arborous Simulacrum cannot use its EX Burst. -
FF02-103H Kain Foil
1.50$ AUDHaste (1 CP, dull): Kain cannot be chosen by your opponent's Summons or abilities until the beginning of your next turn. At the beginning of your next Main Phase and until the end of the same turn,... -
FF02-089C Monk Foil
1.00$ AUD(2 Earth, dull, put Monk into the Break Zone): Choose 1 Forward. It gains +3000 power and Brave until the end of the turn. -
FF02-070R Shemhazai, the Whisperer Foil
2.00$ AUDEach Forward can only be blocked by a Forward with a cost inferior or equal to its own this turn. -
FF02-068R Fran Foil
1.00$ AUD(Dull): Choose 1 [Card Name (Balthier)]. It gains +1000 power until the end of the turn. (1 Wind, dull): Choose 1 [Card Name (Balthier)]. It gains Haste until the end of the turn. -
FF02-052C Vaan Foil
1.00$ AUDWhen Vaan enters the field or attacks, choose 1 Backup you control. Activate it. -
FF02-045C Moomba Foil
1.25$ AUDEX Burst: Choose 1 Forward. Deal it damage equal to its power minus 1000. -
FF02-042R Nero Foil
1.00$ AUDIf you control [Card Name (Weiss)], Nero gains +1000 power. When Nero blocks or is blocked, choose 1 Forward. Freeze it. -
FF02-026L Vayne Foil
5.00$ AUDYour opponent's Forwards of cost 5 or more do not activate during your opponent's Active Phase. When Vayne enters the field, dull all Forwards of cost 5 or more opponent controls. Force of Will [S]... -
FF02-025H Weiss Foil
1.50$ AUDWhen Weiss enters the field, you may play 1 Ice Forward of cost 3 or less from your hand onto the field. When Weiss attacks, Weiss gains +2000 power until the end of the turn. -
FF02-005C Sage Foil
1.50$ AUDWhen Sage enters the field, choose 1 Forward. It gains Haste until the end of the turn. -
FF02-001H Irvine Foil
1.50$ AUDWhen Irvine enters the field, choose 1 Forward. Deal it 6000 damage.