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FF01-020R Fang Foil
7.00$ AUDThe cost required to cast [Card Name (Bahamut)] is reduced by 2 (it cannot become 0). When Fang attacks, Fang gains First Strike until the end of the turn. -
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FF01-018L Bahamut Foil
6.25$ AUDChoose up to 2 Forwards opponent controls. Deal them 10000 damage. If they are put from the field into the Break Zone this turn, remove them from the game instead. -
FF01-017R Dajh Foil
4.25$ AUDIf you control [Card Name (Sazh)], it cannot be chosen by your opponent's Summons or abilities. -
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FF01-015L Jecht Foil
12.00$ AUDFor each Forward opponent controls, Jecht gains +1000 power. Ultimate Jecht Shot [S] (1 Fire, 2 CP, dull): Choose 1 Forward. Break it. -
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FF01-012R Zack Foil
4.25$ AUDIf you control [Card Name (Aerith)], Zach gains +2000 power. When Zach enters the field, choose 1 Forward opponent controls. Deal it 2000 damage. -
FF01-009C Cloud Foil
32.25$ AUDIf you control a [Category (VII)] Forward other than Cloud, Cloud gains +2000 power. When Cloud enters the field, choose 1 Forward opponent controls. Deal it 2000 damage. -
FF01-008C Ranger Foil
1.00$ AUD(1 Fire, 1 CP, dull): Choose 1 Forward of cost 3 or less. Deal it 2000 damage. -
FF01-007R Gadot Foil
16.50$ AUDWhen Gadot enters the field, you may play 1 Fire Forward of cost 2 or less from your hand onto the field. When Gadot enters the field, all the Forwards you control gain +1000 power until the end of... -
FF01-005R Warrior of Light Foil
3.50$ AUDIf Warrior of Light deals damage to a Forward of cost 4 or more, double the damage instead.