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FF02-004C Ephemeral Phantom Foil
1.00$ AUDWhen your opponent controls 2 or more Forwards, Ephemeral Phantom gains +2000 power. -
FF02-005C Sage Foil
1.25$ AUDWhen Sage enters the field, choose 1 Forward. It gains Haste until the end of the turn. -
FF02-008C Zell Foil
1.00$ AUDWhen Zell attacks, choose 1 Forward of cost 3 or less opponent controls. It cannot block this turn. -
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FF02-013C Ninja Foil
1.00$ AUDFirst Strike When Ninja is blocked, deal the blocking Forward 2000 damage. -
FF02-018C Summoner Foil
1.00$ AUD(Dull, put Summoner into the Break Zone): If a Forward receives damage this turn, the damage increases by 1000 instead. -
FF02-020C Imitation Liegeman Foil
1.00$ AUDWhen Imitation Liegeman enters the field, choose 1 Forward opponent controls. Deal it 2000 damage. If you control a [Job (Manakin)] other than Imitation Liegeman, deal it 5000 damage instead. -
FF02-021C Montblanc Foil
1.00$ AUD(2 Fire, dull): Choose 1 Forward. Deal it 1000 damage for each [Job (Moogle)] you control. -
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FF02-028C Semblance of a Lion Foil
1.00$ AUDWhen Semblance of a Lion blocks or is blocked, choose 1 Forward. Deal it 2000 damage. -
FF02-029C Imaginary Champion Foil
1.00$ AUDWhen Imaginary Champion enters the field, each player discards 1 card from his/her hand. -
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FF02-033C Black Mage Foil
1.00$ AUD(Put Black Mage into the Break Zone): No Forward of cost 3 or less can attack this turn.