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FF03-001C Red Mage
0.50$ AUDWhen Red Mage enters the field, choose 1 Forward oppoent controls. If you control 4 or more [Card Name (Red Mage)], deal it 8000 damage. -
FF03-002R Ifirit
0.50$ AUDEX BURST Choose 1 Forward. Deal it 7000 damage. If you control a Job Class Zero Cadet Forward, deal it 8000 damage instead. -
FF03-003R Ace
0.50$ AUDThe[Job (Class Zero Cadet)]Forward other than Ace you control gain +1000 power. Cut Cards [S], Fire: Choose 1 Forward. Reveal the top 4 cards of your deck. For each[Job (Class Zero Cadet)] revealed this way, deal it 4000 damage. Then, place the revealed... -
FF03-004H Garland
1.00$ AUDDuring your turn, If Garland would recieve damage, reduce that damage by 2000. Soul of Chaos [S], XCP, Dull: Choose 1 Forward. Deal it 6000 damage and 1000 more damage times how much CP was paid for X. -
FF03-005C Imaginary Brawler
0.50$ AUDWhen Imaginary Brawler attacks, choose the highest cost Forward opponent controls. This turn it cannot block. -
FF03-006R King
0.50$ AUDFor each [Job (Class Zero Cadet)]Forward other than King you control, King gains +1000 power. Point Blank Shot [S], Fire, Dull: Choose 1 Forward. Deal it damage equal to King's power. -
FF03-007C Bard
0.50$ AUDFire, Fire, Dull, Put Bard into the Break Zone: All Forwards you control gain +2000 power until end of turn. Use this ability only during your turn. -
FF03-008C Cloud
0.50$ AUDIf you control a [Category (VII)]Forward other than Cloud, Cloud gains Brave. Dull:Choose an attacking Forward. It gains +2000 power until end of turn. -
FF03-009C Cater
0.50$ AUDWind, Dull: Choose 1 Forward. Deal it 1000 damage. Lightning, Dull: Choose 1 damaged Forward. Deal it 2000 damage. -
FF03-010R Gekkou
0.50$ AUDWhen Gekkou enters the field, you may play 1[Job (Ninja)]or [Card Name (Ninja)]of cost 4 or less from your hand onto the field.Fire, 1CP: All [Job (Ninja)]and [Card Name (Ninja)]you control gain +1000 power until the end of turn. -
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FF03-012L Zack
6.00$ AUDWhen Zack enters the field, all Forwards you control gain +2000 power until end of turn. When Zack is put from the field into the Break Zone, you may search for 1 [Card Name (Cloud)] of cost 4 or less and add it to your hand or put it onto the field... -
FF03-013R Amarant
0.50$ AUDDull, Put 1 Forward into the Break Zone: Choose 1 Forward. Deal it damage equal to the power of the Foward put in the Break Zone. -
FF03-014C Cinque
0.50$ AUDFire, Dull: Choose one forward. This turn that forward must block if possible. Full Swing [S]: Until the end of turn Cinque gains +5000 power and Brave. You can only use this ability during your turn. -
FF03-015R Black Waltz 2
0.50$ AUDEX BURSTWhen Black Waltz 2 enters the field, choose 1 Forward opponent controls. Deal it 3000 damage and 1000 more damage for each card in your opponent's hand. -
FF03-016H Palom
1.00$ AUDWhen a Forward is dealt damage, that damage is increased by 1000. Meteor [S], Fire, Fire, Fire: Choose up to 3 Forwards opponent controls. Deal the first 6000, the second 4000 and third 2000 damage.