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FF01-152L Ultimecia
6.00$ AUDAll the Forwards other than Ultimecia enter the field dull. Time Compression [S] (3 Water): Freeze all Forwards except Ultimecia. -
FF01-152L Ultimecia Foil
11.00$ AUDAll the Forwards other than Ultimecia enter the field dull. Time Compression [S] (3 Water): Freeze all Forwards except Ultimecia. -
FF01-163L Tidus
16.50$ AUDFor each Forward other than Tidus you control, Tidus gains +1000 power. Blitz Ace [S] (2 Water): Until the end of the turn Tidus gains Brave. Tidus can attack as many times as your points of damage this turn. -
FF01-163L Tidus Foil
27.50$ AUDFor each Forward other than Tidus you control, Tidus gains +1000 power. Blitz Ace [S] (2 Water): Until the end of the turn Tidus gains Brave. Tidus can attack as many times as your points of damage this turn. -
FF02-129L Cecil
12.50$ AUDCecil must block if possible. Cecil does not take damage from Summons or abilities. Forwards you control other than Cecil gain +1000 power and do not take damage from Summons or abilities. -
FF02-129L Cecil Foil
23.75$ AUDCecil must block if possible. Cecil does not take damage from Summons or abilities. Forwards you control other than Cecil gain +1000 power and do not take damage from Summons or abilities. -
FF02-138L Yuna
3.00$ AUDWhen Yuna attacks, non-Light and non-Dark Forwards opponent controls lose their abilities until the end of the turn. Spherechange [S]: Choose 1 Job and Element. Until the end of the turn, Yuna gains the named Job and Element. -
FF02-138L Yuna Foil
6.25$ AUDWhen Yuna attacks, non-Light and non-Dark Forwards opponent controls lose their abilities until the end of the turn. Spherechange [S]: Choose 1 Job and Element. Until the end of the turn, Yuna gains the named Job and Element. -
FF03-129L Garnet
8.50$ AUDGarnet cannot be chosen by your opponent's Summons. When you cast a Summon, all Forwards you control gain +1000 power until the end of the turn. Water, Water: Cast 1 Summon of cost 3 or less from your hand without paying is cost. -
FF03-129L Garnet Foil
9.75$ AUDGarnet cannot be chosen by your opponent's Summons. When you cast a Summon, all Forwards you control gain +1000 power until the end of the turn. Water, Water: Cast 1 Summon of cost 3 or less from your hand without paying is cost.