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FF02-121H Ashe
1.00$ AUDWhen Ashe is chosen by a Summon or an ability of your opponent, Ashe gains +3000 power until the end of the turn. (2 Water): Activate Ashe. Heaven's Wrath [S] (2 Water): Ashe gains +2000 power and First Strike until the end of the turn. -
FF02-121H Ashe Foil
1.00$ AUDWhen Ashe is chosen by a Summon or an ability of your opponent, Ashe gains +3000 power until the end of the turn. (2 Water): Activate Ashe. Heaven's Wrath [S] (2 Water): Ashe gains +2000 power and First Strike until the end of the turn. -
FF02-124H Cagnazzo
1.00$ AUDCagnazzo cannot block Forwards forming a party. When Cagnazzo blocks, dull Cagnazzo. If Cagnazzo is dull, he cannot receive or deal any damage (this includes player damage too). -
FF02-124H Cagnazzo Foil
1.75$ AUDCagnazzo cannot block Forwards forming a party. When Cagnazzo blocks, dull Cagnazzo. If Cagnazzo is dull, he cannot receive or deal any damage (this includes player damage too). -
FF02-135H Porom
1.00$ AUDWhen Porom enters your field other than from your hand, choose 1 Forward of cost 5 or less. You may return it to its owner's hand. Pyroblast [S] (Dull, dull 1 active [Card Name (Palom)]: Choose 1 Forward. Deal it 8000 damage. -
FF02-135H Porom Foil
1.00$ AUDWhen Porom enters your field other than from your hand, choose 1 Forward of cost 5 or less. You may return it to its owner's hand. Pyroblast [S] (Dull, dull 1 active [Card Name (Palom)]: Choose 1 Forward. Deal it 8000 damage. -
FF02-137H Merlwyb
2.25$ AUDEX Burst: When Merlwyb enters the field, draw 2 cards then discard 1 card from your hand. -
FF02-137H Merlwyb Foil
3.25$ AUDEX Burst: When Merlwyb enters the field, draw 2 cards then discard 1 card from your hand. -
FF02-141H Refia
1.00$ AUDThe cost required to play your [Job (Standard Unit)] Forwards is reduced by 1 (It cannot become 0). -
FF02-141H Refia Foil
1.25$ AUDThe cost required to play your [Job (Standard Unit)] Forwards is reduced by 1 (It cannot become 0). -
FF03-126H Eiko
1.00$ AUDWater, Water, Dull, Put Eiko into the Break Zone: Choose 4 Summons in your Break Zone. Add 1 of them to your hand and remove the rest from the game. -
FF03-126H Eiko Foil
1.00$ AUDWater, Water, Dull, Put Eiko into the Break Zone: Choose 4 Summons in your Break Zone. Add 1 of them to your hand and remove the rest from the game. -
FF03-131H Ghido
1.00$ AUDGhido does not activate during your activate phase. Water:Activate Ghido. Water, 1CP, Dull:Choose 1 Forward of cost 5 or more opponent controls. Your opponent puts it on top of his/her deck. -
FF03-131H Ghido Foil
1.00$ AUDGhido does not activate during your activate phase. Water:Activate Ghido. Water, 1CP, Dull:Choose 1 Forward of cost 5 or more opponent controls. Your opponent puts it on top of his/her deck. -
FF03-135H Syldra
1.00$ AUDChoose up to 2 Forwards your opponent controls. Return them to their owner's hand. -
FF03-135H Syldra Foil
1.00$ AUDChoose up to 2 Forwards your opponent controls. Return them to their owner's hand.