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FF01-181H Onion Knight
1.25$ AUDHaste (1 CP, dull, return Onion Knight to its owner's hand): You may play 1 [Card Name (Onion Knight)] from your hand onto the field. You can only use this ability during your turn. -
FF01-182L Cloud
21.75$ AUDBrave Meteorain [S] (1 CP, dull): Deal 4000 damage to all the Forwards opponent controls. Omnislash [S] (3 CP, dull): Choose 1 Forward. Break it. -
FF01-183H Cosmos
2.00$ AUDCosmos can be played onto the field even if you control other Light Characters. You can play 2 or more Light Characters onto the field. If Cosmos is on the field, Cosmos can produce CP of any Element. -
FF02-145L Warrior of Light
3.00$ AUDReduce the damage dealt to the [Job (Warrior of Light]) you control by 2000. Bitter End [S] (1 CP, dull): Choose 1 Forward. Deal it damage equal to Warrior of Light's power. -
FF02-146H Fusoya
1.00$ AUD(Dull): Choose 1 Forward. Deal it 7000 damage. Fusoya deals you 1 point of damage. -
FF03-145L Ultima, the High Seraph
3.00$ AUDIf you control a Light Forward, the cost for playing Ultima the Holy Seraph is reduced by 2. Remove all Forwards other than Light and Dark from the game. Then remove the top cards of your deck from the game equal to how many Forwards were removed from... -
FF03-146H Minerva
1.00$ AUDAt the start of your Main Phase 1, select one of the following actions: All Forwards you control gain +3000 power until the end of turn. / Forwards opponent controls lose all abilities until end of turn. / Draw 1 card. -
FF03-153S Ace
0.75$ AUDWhen Ace enters the field, you may play 1[Job (Class Zero Cadet)]Forward from your hand onto the field. When Ace is put from the field into the Break Zone, choose 1[Job (Class Zero Cadet)] Forward other than [Card Name (Ace)]from your Break Zone. Add it...