- Product
- Qty in Cart
- Quantity
- Price
- Subtotal
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FF01-091R Amodar
0.50$ AUDEX Burst: When Amodar enters the field, you may search for 1 [Card Name (Lightning)] or [Card Name (Snow)] and add it to your hand. -
FF01-092C Dark Knight
0.50$ AUDFor each point of damage you have received, Dark Knight gains +1000 power. -
FF01-093H Vanille
1.25$ AUDWhen Vanille is put from the field into the Break Zone, search for 1 [Card Name (Hecatoncheir)] and remove it from the game. If you do so, return Vanille onto the field dull. -
FF01-094R Vincent
0.50$ AUDWhen Vincent attacks, Vincent gains First Strike until the end of the turn. Berserk Dance [S] (Dull): Choose 1 Forward. Deal it 6000 damage. -
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FF01-096C Mystic
0.50$ AUD(Put 1 Backup into the Break Zone): Mystic gains +3000 power until the end of the turn. -
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FF01-098R Gabranth
0.50$ AUDFor each point of damage you have received, Gabranth gains +1000 power. If you have received 6 points of damage or more, Gabranth gains Brave. -
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FF01-100C Black Belt
0.50$ AUD(1 Earth, dull): Choose 1 blocking Forward. It gains +1000 power until the end of the turn. -
FF01-101R Gippal
0.50$ AUDEX Burst: When Gippal enters the field, all Forwards you control gail +4000 power until the end of the turn. -
FF01-102H Khimari
1.00$ AUDRonso Rage [S] (2 Earth): Choose 1 Forward opponent controls. Khimari gains its Special Ability until the end of the turn. You can use that ability without paying any cost but only once. -
FF01-103C Khimari
0.50$ AUDKhimari gains Elements of all the Characters opponent controls except Light and Dark. -
FF01-104H Kefka
1.00$ AUD(Dull): Choose 1 Forward you control. It gains +5000 power until the end of the turn. At the end of the turn, break it. -
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FF01-106C Golem Wave 1
10.00$ AUDEX Burst: Choose 1 Forward. It gains +2000 power until the end of the turn. If it is blocking, it gains +4000 power until the end of the turn instead.